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Spell not triggering properly

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Level 19
Joined
Aug 8, 2007
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2,765
  • Start
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Charging Strike (|cffffcc00C|r) T1 WARR
    • Actions
      • Custom script: local unit u = GetSpellAbilityUnit()
      • Set TempLoc = (Position of (Target unit of ability being cast))
      • Unit - Move (Casting unit) instantly to TempLoc
      • Unit - Add Phoenix Hand to (Casting unit)
      • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (((Real((Level of Charging Strike (|cffffcc00C|r) T1 WARR for (Casting unit)))) x 3.00) x (Real((Level of Charging Strike (|cffffcc00C|r) T1 WARR for (Casting unit))))) damage of attack type Spells and damage type Enhanced
      • Custom script: call RemoveLocation(udg_TempLoc)
      • Wait 2.00 seconds
      • Custom script: set udg_TempUnit = u
      • Unit - Remove Phoenix Hand from TempUnit
Doesn't deal damage and the cooldown on the channel-based ability doesnt play for some reason cant figure out why besides the move unit but still confused
 
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