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Start
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Charging Strike (|cffffcc00C|r) T1 WARR
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Actions
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Custom script: local unit u = GetSpellAbilityUnit()
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Set TempLoc = (Position of (Target unit of ability being cast))
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Unit - Move (Casting unit) instantly to TempLoc
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Unit - Add Phoenix Hand to (Casting unit)
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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (((Real((Level of Charging Strike (|cffffcc00C|r) T1 WARR for (Casting unit)))) x 3.00) x (Real((Level of Charging Strike (|cffffcc00C|r) T1 WARR for (Casting unit))))) damage of attack type Spells and damage type Enhanced
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Custom script: call RemoveLocation(udg_TempLoc)
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Wait 2.00 seconds
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Custom script: set udg_TempUnit = u
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Unit - Remove Phoenix Hand from TempUnit
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