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Spell Help! Auto seeking missiles.

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Hi! I'm new with the World Editor and triggers, I need help to create a spell. it's a passive skill that auto fire missiles to nearby enemy.
Models: Siege Engine.
Thanks :)
 
If one wants the hits to be known as attacks then one could periodically move an invisible dummy unit with the siege engine using SetUnitX/Y (not the other set unit natives as they have more overhead and force stop) which will fire at enemy units. One would need a custom remapping function to convert the damage source from the dummy to the siege engine of course.

Ironically in SC2 this is a 5 second data editor job, simply changing some of the flags of the unit's weapon.
 
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