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Hi! I'm new with the World Editor and triggers, I need help to create a spell. it's a passive skill that auto fire missiles to nearby enemy.
Models: Siege Engine.
Thanks
You can use the phoenix fire ability. It randomly fires projectiles to nearby enemies and ignites them. You can set the duration to 0.01 seconds and the damage over time damage to 0, if you don't want a damage over time effect.
If one wants the hits to be known as attacks then one could periodically move an invisible dummy unit with the siege engine using SetUnitX/Y (not the other set unit natives as they have more overhead and force stop) which will fire at enemy units. One would need a custom remapping function to convert the damage source from the dummy to the siege engine of course.
Ironically in SC2 this is a 5 second data editor job, simply changing some of the flags of the unit's weapon.
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