I'm working on a conversion of the Priest model for the modelling competition.
I tried to customize the lightening effect on the priest's hand (when he cast a spell), by exchanging the yellowstar.blp (or something) texture for a custom one.
It worked fine as long as I exchanged it for a .tga pic in the viewer, and didn't change the animation path in the .mdl file.
But when I changed the file path, and converted the .tga to a .blp, it messed up.
How do I do this right?
I tried to customize the lightening effect on the priest's hand (when he cast a spell), by exchanging the yellowstar.blp (or something) texture for a custom one.
It worked fine as long as I exchanged it for a .tga pic in the viewer, and didn't change the animation path in the .mdl file.
But when I changed the file path, and converted the .tga to a .blp, it messed up.
How do I do this right?