- Joined
- Nov 4, 2006
- Messages
- 576
I just made a weapon and when I convert it to 3ds and then convert to mdx then mdl I change the path to the converted bmp file into blp.
SO the model uses the path HumanSword.blp
But when I open it with Wc3ModelEditor the .blp file is upside down...
And when I open the MDX in milkshape its the same..
Then I re-texture the thing and it works as I thought it would in the beggining..
But when I redo the whole thing it gets UPSIDEDOWN AGAIN!
This is just so annoying..
Could someone help me?
Btw here's the files.
It will contain the milkshape file . the old bmp picture and the blp picture I used..
And the mdx & mdl
SO the model uses the path HumanSword.blp
But when I open it with Wc3ModelEditor the .blp file is upside down...
And when I open the MDX in milkshape its the same..
Then I re-texture the thing and it works as I thought it would in the beggining..
But when I redo the whole thing it gets UPSIDEDOWN AGAIN!
This is just so annoying..
Could someone help me?
Btw here's the files.
It will contain the milkshape file . the old bmp picture and the blp picture I used..
And the mdx & mdl