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Model Paths

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Nov 29, 2006
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I got a model off of a website were the person took it from a different game ok. The model was a .3ds, alright and all of the 18-20 or so textures where .tga and so I converted the .3ds to a .mdl and converted about 3/4 of the .tga files to .blp but the other 1/4 or so, when i tried to convert them said "these are not .tga files" even though they say right there ".tga". Now that may be part of the problem but how can I find out the model path for something not created especially to be used in WC3 but just a general model (yes I know I'm am probably going to need to change stuff with the animations of it and things but I just wanna see if i can even see it right now). I am a VERY noob modeler (a.ka. never made a model to date but has programs to do it) so can i get some help?
 

Deleted member 126647

D

Deleted member 126647

First off...paragraphs.

Second, do you have permission to mess with this model? Otherwise take it somewhere else.
 
Level 2
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Well the guy posted it on a site people can use it (I didnt hack or steal it or anything) and if i give him credit it should be ok right? Im not changing the model or textures at all other than the type of file it is.
 

Deleted member 126647

D

Deleted member 126647

Fine.

By model paths, do you mean texture paths?
 
Level 2
Joined
Nov 29, 2006
Messages
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First I mean the wc3 world editor import manager paths for either/both textures and/or model

Second no he didn't but I was gonna give credit to nintendo too
 

Deleted member 126647

D

Deleted member 126647

Yada yada, sorry buddy, we don't support this.

Closed.
 
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