- Joined
- Feb 12, 2005
- Messages
- 6
when i make my model with gmax, and add my skin in it (*.tga), then i use script and edit it in mdl format, make image path and so on, have to path be full like "c:\warcraftIII\textures\*.blp" or something like that and have to i convert the tga file in to blp. format then? i tried something like that but in warcraftwiever my model is just red and when i look is the texture activated, its not and it cannot be. have to paths be exatly same in gmax and mdl or what? I'm confused with texturing and don't know what to do... I know this could be confusing to you either but plz try help :|