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Spell Description - Templates

Spell Description - Templates

coollogo_com-299657643.gif

v1.0.0.0 - Initial Release
v1.0.0.1 - (Added) Flame Fonts

----------

Table of Contents

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Note: This is According to the Spell Rules

Compatibility
  • Currently, spells are allowed in Vanilla GUI (No third party GUI modifications), JASS, vJASS, and Zinc. All spells must work with the latest patch.
Description
  • Spells must have an in-game screenshot and an adequate description.
Performance
  • Spells must be free of bugs, leaks, unreasonable lag, and must be fully multiinstanceable.
Usefulness
  • Spells must be useful. Extremely simple, cinematic, or other spells which have no place in a game will not be accepted.
Genuinity
  • Spells must mimic in-game mechanics; for example, damaging spells must "pull" enemies and give bounty when they kill enemies.
Configuration
  • Spells must be easy to configure (change their stats) and implement into a map. Documentation must be provided if the spell is not implemented with a simple copy and paste.
Changelogs
  • Show users what you've changed in the new version.
Credits
  • Give credits to the users who owns a Model/Icon/SFX/System in your spell
Font Colors
  • The Font Colors must be Quite Dark, because if the Colors are Bright it can possibly blind a user. (NOT THAT BLIND) :D
    Dark Colors:
    Black
    Dark Green
    Sienna
    Dark Red
    Silver
    Gray
    Dim Gray
    Dark Slate Gray
    Indigo
    Slate Gray
    Purple
    Dark Orchid
    Plum
    Teal
    [rainbow]Blah Blah Blah[/rainbow]

Templates


Let's Begin
Note: Add some In-game screenshots so the users can able to see the other images of the spell.
============
Simple Template
============

JASS:
Spell Description: ********************************************
[hidden=Triggers]
[trigger]
Events
 Map Initialization
Conditions
 ((Hey)Don't Copy This) Equal to True
Actions
 Unit - Delete this
[/trigger]
[/hidden]
[hidden=Cast][trigger]
Events
 Unit - Starts the effect of an ability
Conditions
 (Ability Being Cast) Equal to Meme
Actions
 Unit - Create 1 Tutorial in this section
[/trigger]
[/hidden]
[hidden=Loop][trigger]
Events
 Time - Periodic Event
Conditions
Actions
 Player - Don't Copy
[/trigger]
[/hidden]
[IMG]Image[/IMG]

[box=Changelogs]v1.0.0.0. - Initial Release[/box]

[box=Credits](If there are any)[/box]


  • Events
    • Map Initialization
  • Conditions
    • ((Hey)Don't Copy This) Equal to True
  • Actions
    • Unit - Delete this

  • Events
    • Unit - Starts the effect of an ability
  • Conditions
    • (Ability Being Cast) Equal to Meme
  • Actions
    • Unit - Create 1 Tutorial in this section

  • Events
    • Time - Periodic Event
  • Conditions
  • Actions
    • Player - Don't Copy



Changelogs
v1.0.0.0. - Initial Release
Credits
(If there are any)


============
Cool Template
============


JASS:
[center][TABLE][TD][SIZE="7"][COLOR="Green"]Your Spell[/COLOR][/SIZE][/TD][/TABLE]
[table][size="4"][color="white"]Spell Description
[/color][/size][/table]

[TABLE][TD][size="7"][color="YellowGreen"]SAMPLE IMAGES[/color][/size][/TD][/TABLE][tabs][tab=Sample One]
[IMG]Your Image[/IMG]
[/tab]
[tab=Sample Two]
[IMG]Your Image[/IMG]
[/tab][/tabs]
[TABLE][TD][size="5"][color="Navy"]CHANGELOGS:[/Color][/size][/TD][TD]
v1.0.0.0 - Initial Release
[/TD][/TABLE]
[TABLE][TD][size="5"][color="Navy"]Credits:[/Color][/size][/TD][TD]
If there are any
[/TD]
[/TABLE]
[tabs][tab=Configuration][trigger]
[center]
[TABLE][TD][SIZE="7"][COLOR="Green"]Your Spell[/COLOR][/SIZE][/TD][/TABLE]
[table][size="4"][color="white"]Put your Spell Details here
[hr]100[/hr]
[B]LEVELS[/B]
[COLOR="Yellow"]Level 1[/COLOR]:
[COLOR="Yellow"]Level 2[/COLOR]:
[COLOR="Yellow"]Level 3[/COLOR]:
[COLOR="Yellow"]Level 4[/COLOR]:
[/color][/size][/table]

[TABLE][TD][size="7"][color="YellowGreen"]SAMPLE IMAGES[/color][/size][/TD][/TABLE][tabs][tab=Sample One]
[IMG]Your Image[/IMG]
[/tab]
[tab=Sample Two]
[IMG]Your Image[/IMG]
[/tab][/tabs]
[TABLE][TD][size="5"][color="Navy"]CHANGELOGS:[/Color][/size][/TD][TD]
v1.0.0.0 - Initial Release
[/TD][/TABLE]
[TABLE][TD][size="5"][color="Navy"]Credits:[/Color][/size][/TD][TD]
If there are any
[/TD]
[/TABLE]
[tabs][tab=Configuration][trigger]
Configuration
Events
  Map initialization
Conditions
Actions
    Unit - Delete this
[/trigger][/tab]
[tab=Cast][trigger]
Cast
Events
  Unit - A unit Starts the effect of an ability
Conditions
  (Ability being cast) Equal to Meme
Actions
  Unit - Create 1 Tutorial in this section
[/trigger][/tab]
[tab=Loop][trigger]
Loop
Events
 Time - Periodic Event
Conditions
Actions
 Player - Don't Copy
[/trigger][/tab]
[/tabs][/center]


[TD] Your Spell [/TD]
Put your Spell Details here

LEVELS
Level 1:
Level 2:
Level 3:
Level 4:

[TD] SAMPLE IMAGES [/TD]

Sample One

Sample Two






[TD] CHANGELOGS: [/TD][TD]
v1.0.0.0 - Initial Release
[/TD]
[TD] Credits: [/TD][TD]
If there are any
[/TD]

Configuration

Cast

Loop

  • Configuration
  • Events
    • Map initialization
  • Conditions
  • Actions
    • Unit - Delete this
  • Cast
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Meme
  • Actions
    • Unit - Create 1 Tutorial in this section
  • Loop
  • Events
    • Time - Periodic Event
  • Conditions
  • Actions
    • Player - Don't Copy

============
Awesome Template
============



JASS:
[hidden=Awesome Template]
[table][r][IMG]https://dl.dropbox.com/u/107937692/135272205025565.gif[/IMG][r]
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[r][IMG]https://dl.dropbox.com/u/107937692/135272273025671.gif[/IMG][r]
[tabs][tab=Config]
[trigger]
Configuration
Events
 Map initialization
Conditions
Actions
 Unit - Delete this
[/trigger][/tab]
[tab=Cast][trigger]
Cast
Events
 Unit - A unit Starts the effect of an ability
Conditions
 (Ability being cast) Equal to Meme
Actions
 Unit - Create 1 Tutorial in this section
[/trigger][/tab]
[tab=Loop][trigger]
Loop
Events
 Time - Periodic Event
Conditions
Actions
 Player - Don't Copy
[/trigger][/tab][/tabs]
[r][IMG]https://dl.dropbox.com/u/107937692/135272281125676.gif[/IMG][r]
(If there are any)[/table][/hidden]


135272205025565.gif

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
135272273025671.gif

Config

Cast

Loop


  • Configuration
  • Events
    • Map initialization
  • Conditions
  • Actions
    • Unit - Delete this
  • Cast
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Meme
  • Actions
    • Unit - Create 1 Tutorial in this section
  • Loop
  • Events
    • Time - Periodic Event
  • Conditions
  • Actions
    • Player - Don't Copy
135272281125676.gif

(If there are any)
135272342325724.gif


============
Flame Font Template
============

JASS:
[table]
[r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-11163291.gif[/IMG][r]
[SIZE="5"][B](PM ME to Edit It)[/B][/SIZE][r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-299657373.gif[/IMG][r]
[SIZE="4"]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. [/SIZE]
[SIZE="3"]
[COLOR="Yellow"]Level 1[/COLOR] -  
[COLOR="Yellow"]Level 2[/COLOR] - 
[COLOR="Yellow"]Level 3[/COLOR] -  
[COLOR="Yellow"]Level 4[/COLOR] - [/SIZE][r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-299657643.gif[/IMG][r]
[B][COLOR="Navy"]v1.0.0.0 - Initial Release
v1.0.0.1 - xx
v1.0.0.2 - xx
[r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-299657769.gif[/IMG][r]
(If there are any)
[r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-299515404.gif[/IMG][r]
[tabs][tab=Configuration][trigger]
Events
 Map Initialization
Conditions
 (Please(Don't Copy This) Equal to True
Actions
 Player - Please[/trigger][/tab]
[tab=Cast][trigger]
Events
 Map Initialization
Conditions
 (Please(Don't Copy This) Equal to True
Actions
 Player - Please[/trigger][/tab]
[tab=Loop][trigger]
Events
 Map Initialization
Conditions
 (Please(Don't Copy This) Equal to True
Actions
 Player - Please
[/trigger][/tab]
[tab=Dummy Remover][trigger]
Events
 Map Initialization
Conditions
 (Please(Don't Copy This) Equal to True
Actions
 Player - Please
[/trigger][/tab]
[/tabs][r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-10885294.gif[/IMG][r]
(If there are any)
[/table]


coollogo_com-11163291.gif

(PM ME to Edit It)
coollogo_com-299657373.gif

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.

Level 1 -
Level 2 -
Level 3 -
Level 4 -
coollogo_com-299657643.gif

v1.0.0.0 - Initial Release
v1.0.0.1 - xx
v1.0.0.2 - xx
[r]
coollogo_com-299657769.gif
[r]
(If there are any)
[r]
coollogo_com-299515404.gif
[r]

Configuration

Cast

Loop

Dummy Remover

  • Events
    • Map Initialization
  • Conditions
    • (Please(Don't Copy This) Equal to True
  • Actions
    • Player - Please
  • Events
    • Map Initialization
  • Conditions
    • (Please(Don't Copy This) Equal to True
  • Actions
    • Player - Please
  • Events
    • Map Initialization
  • Conditions
    • (Please(Don't Copy This) Equal to True
  • Actions
    • Player - Please
  • Events
    • Map Initialization
  • Conditions
    • (Please(Don't Copy This) Equal to True
  • Actions
    • Player - Please
[r]
coollogo_com-10885294.gif
[r]
(If there are any)
 
Last edited:
doomhammer99, when you post a public resource you have to accept the consequences of criticism, which, in this very case you actively and provocatively ignore. The healthiest thing to do is to ask the reviewer to submit additional information and suggestions.

And yes, to be less off-topic, you are here to provide a special Spell Template. The first template is enough for the public to get the point. However, this is not a tutorial, it's what you called it: a template.

Edit: As far as I can see, there are additional templates in the Miscellaneous Tutorials section. These cannot really stay here, they should be hosted in the respective sections.
 
Well I had a discussion a while back for posting templates. Since there is no real other "proper" place to post it, I decided that it would be okay if it was put in the tutorials section. We have had a few "site-specific" tutorials so I figured that these would be okay to have. Overall, if something is helpful and does not really have a place somewhere else then I will put it here. (you can see http://www.hiveworkshop.com/forums/...um-standards-expectations-information-217475/ for more info on why/what exactly)

As for why I approved this, I suppose it is mostly because it shows an example of the tab feature. Also, it looks pretty nice (compared to most bland map descriptions) so it is still a step up from most things. Of course, there may be "better" ways of presenting a map, but it is really subjective.

I do agree with you guys that this is kind of a simple topic and may not be exactly necessary, but I figured it was decent enough to tip the scales.
 
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