- Joined
- Dec 5, 2011
- Messages
- 368
Spell Description - Templates
----------
Note: This is According to the Spell Rules
Compatibility
Let's Begin
Note: Add some In-game screenshots so the users can able to see the other images of the spell.
============
Simple Template
============
============
Cool Template
============
[TD]
Your Spell
[/TD]
[TD]
SAMPLE IMAGES
[/TD]
[TD]
CHANGELOGS:
[/TD][TD]
v1.0.0.0 - Initial Release
[/TD]
[TD]
Credits:
[/TD][TD]
If there are any
[/TD]
============
Awesome Template
============
============
Flame Font Template
============
- Knowledge
- BB Codes
|
v1.0.0.0 - Initial Release v1.0.0.1 - (Added) Flame Fonts |
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Table of Contents
----------Note: This is According to the Spell Rules
Compatibility
- Currently, spells are allowed in Vanilla GUI (No third party GUI modifications), JASS, vJASS, and Zinc. All spells must work with the latest patch.
- Spells must have an in-game screenshot and an adequate description.
- Spells must be free of bugs, leaks, unreasonable lag, and must be fully multiinstanceable.
- Spells must be useful. Extremely simple, cinematic, or other spells which have no place in a game will not be accepted.
- Spells must mimic in-game mechanics; for example, damaging spells must "pull" enemies and give bounty when they kill enemies.
- Spells must be easy to configure (change their stats) and implement into a map. Documentation must be provided if the spell is not implemented with a simple copy and paste.
- Show users what you've changed in the new version.
- Give credits to the users who owns a Model/Icon/SFX/System in your spell
- The Font Colors must be Quite Dark, because if the Colors are Bright it can possibly blind a user. (NOT THAT BLIND)
Dark Colors:
Black
Dark Green
Sienna
Dark Red
Silver
Gray
Dim Gray
Dark Slate Gray
Indigo
Slate Gray
Purple
Dark Orchid
Plum
Teal
[rainbow]Blah Blah Blah[/rainbow]
Templates
Let's Begin
Note: Add some In-game screenshots so the users can able to see the other images of the spell.
============
Simple Template
============
JASS:
Spell Description: ********************************************
[hidden=Triggers]
[trigger]
Events
Map Initialization
Conditions
((Hey)Don't Copy This) Equal to True
Actions
Unit - Delete this
[/trigger]
[/hidden]
[hidden=Cast][trigger]
Events
Unit - Starts the effect of an ability
Conditions
(Ability Being Cast) Equal to Meme
Actions
Unit - Create 1 Tutorial in this section
[/trigger]
[/hidden]
[hidden=Loop][trigger]
Events
Time - Periodic Event
Conditions
Actions
Player - Don't Copy
[/trigger]
[/hidden]
[IMG]Image[/IMG]
[box=Changelogs]v1.0.0.0. - Initial Release[/box]
[box=Credits](If there are any)[/box]
-
Events
- Map Initialization
-
Conditions
- ((Hey)Don't Copy This) Equal to True
-
Actions
- Unit - Delete this
-
Events
- Unit - Starts the effect of an ability
-
Conditions
- (Ability Being Cast) Equal to Meme
-
Actions
- Unit - Create 1 Tutorial in this section
-
Events
- Time - Periodic Event
- Conditions
-
Actions
- Player - Don't Copy
Changelogsv1.0.0.0. - Initial Release
Credits(If there are any)
============
Cool Template
============
JASS:
[center][TABLE][TD][SIZE="7"][COLOR="Green"]Your Spell[/COLOR][/SIZE][/TD][/TABLE]
[table][size="4"][color="white"]Spell Description
[/color][/size][/table]
[TABLE][TD][size="7"][color="YellowGreen"]SAMPLE IMAGES[/color][/size][/TD][/TABLE][tabs][tab=Sample One]
[IMG]Your Image[/IMG]
[/tab]
[tab=Sample Two]
[IMG]Your Image[/IMG]
[/tab][/tabs]
[TABLE][TD][size="5"][color="Navy"]CHANGELOGS:[/Color][/size][/TD][TD]
v1.0.0.0 - Initial Release
[/TD][/TABLE]
[TABLE][TD][size="5"][color="Navy"]Credits:[/Color][/size][/TD][TD]
If there are any
[/TD]
[/TABLE]
[tabs][tab=Configuration][trigger]
[center]
[TABLE][TD][SIZE="7"][COLOR="Green"]Your Spell[/COLOR][/SIZE][/TD][/TABLE]
[table][size="4"][color="white"]Put your Spell Details here
[hr]100[/hr]
[B]LEVELS[/B]
[COLOR="Yellow"]Level 1[/COLOR]:
[COLOR="Yellow"]Level 2[/COLOR]:
[COLOR="Yellow"]Level 3[/COLOR]:
[COLOR="Yellow"]Level 4[/COLOR]:
[/color][/size][/table]
[TABLE][TD][size="7"][color="YellowGreen"]SAMPLE IMAGES[/color][/size][/TD][/TABLE][tabs][tab=Sample One]
[IMG]Your Image[/IMG]
[/tab]
[tab=Sample Two]
[IMG]Your Image[/IMG]
[/tab][/tabs]
[TABLE][TD][size="5"][color="Navy"]CHANGELOGS:[/Color][/size][/TD][TD]
v1.0.0.0 - Initial Release
[/TD][/TABLE]
[TABLE][TD][size="5"][color="Navy"]Credits:[/Color][/size][/TD][TD]
If there are any
[/TD]
[/TABLE]
[tabs][tab=Configuration][trigger]
Configuration
Events
Map initialization
Conditions
Actions
Unit - Delete this
[/trigger][/tab]
[tab=Cast][trigger]
Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meme
Actions
Unit - Create 1 Tutorial in this section
[/trigger][/tab]
[tab=Loop][trigger]
Loop
Events
Time - Periodic Event
Conditions
Actions
Player - Don't Copy
[/trigger][/tab]
[/tabs][/center]
Put your Spell Details here LEVELS Level 1: Level 2: Level 3: Level 4: |
Sample One
Sample Two
v1.0.0.0 - Initial Release
[/TD]
If there are any
[/TD]
Configuration
Cast
Loop
- Configuration
-
Events
- Map initialization
- Conditions
-
Actions
- Unit - Delete this
- Cast
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Meme
-
Actions
- Unit - Create 1 Tutorial in this section
- Loop
-
Events
- Time - Periodic Event
- Conditions
-
Actions
- Player - Don't Copy
============
Awesome Template
============
JASS:
[hidden=Awesome Template]
[table][r][IMG]https://dl.dropbox.com/u/107937692/135272205025565.gif[/IMG][r]
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[r][IMG]https://dl.dropbox.com/u/107937692/135272273025671.gif[/IMG][r]
[tabs][tab=Config]
[trigger]
Configuration
Events
Map initialization
Conditions
Actions
Unit - Delete this
[/trigger][/tab]
[tab=Cast][trigger]
Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meme
Actions
Unit - Create 1 Tutorial in this section
[/trigger][/tab]
[tab=Loop][trigger]
Loop
Events
Time - Periodic Event
Conditions
Actions
Player - Don't Copy
[/trigger][/tab][/tabs]
[r][IMG]https://dl.dropbox.com/u/107937692/135272281125676.gif[/IMG][r]
(If there are any)[/table][/hidden]
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
ConfigCastLoop
|
(If there are any) |
============
Flame Font Template
============
JASS:
[table]
[r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-11163291.gif[/IMG][r]
[SIZE="5"][B](PM ME to Edit It)[/B][/SIZE][r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-299657373.gif[/IMG][r]
[SIZE="4"]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. [/SIZE]
[SIZE="3"]
[COLOR="Yellow"]Level 1[/COLOR] -
[COLOR="Yellow"]Level 2[/COLOR] -
[COLOR="Yellow"]Level 3[/COLOR] -
[COLOR="Yellow"]Level 4[/COLOR] - [/SIZE][r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-299657643.gif[/IMG][r]
[B][COLOR="Navy"]v1.0.0.0 - Initial Release
v1.0.0.1 - xx
v1.0.0.2 - xx
[r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-299657769.gif[/IMG][r]
(If there are any)
[r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-299515404.gif[/IMG][r]
[tabs][tab=Configuration][trigger]
Events
Map Initialization
Conditions
(Please(Don't Copy This) Equal to True
Actions
Player - Please[/trigger][/tab]
[tab=Cast][trigger]
Events
Map Initialization
Conditions
(Please(Don't Copy This) Equal to True
Actions
Player - Please[/trigger][/tab]
[tab=Loop][trigger]
Events
Map Initialization
Conditions
(Please(Don't Copy This) Equal to True
Actions
Player - Please
[/trigger][/tab]
[tab=Dummy Remover][trigger]
Events
Map Initialization
Conditions
(Please(Don't Copy This) Equal to True
Actions
Player - Please
[/trigger][/tab]
[/tabs][r][IMG]https://dl.dropbox.com/u/107937692/coollogo_com-10885294.gif[/IMG][r]
(If there are any)
[/table]
(PM ME to Edit It) |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. Level 1 - Level 2 - Level 3 - Level 4 - |
v1.0.0.0 - Initial Release v1.0.0.1 - xx v1.0.0.2 - xx [r] (If there are any) [r] ConfigurationCastLoopDummy Remover
(If there are any) |
Last edited: