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Spell based on Flamestrike bugs!

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Aug 18, 2007
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Hi all!

I working on a map called Knockback, and was making a spell for a hero based over Flamestrike (as changeing turnon/off string didn't worked if i used cluster rockets). Everything seems to work as intended, except that a few random targets get a permenent flamestrike debuff, and everything starts to lagg as shit! The buff/effects string is removed (set to none), and duration to 0.01 (as 0.00 didn't worked). yet, how come it still happens?

btw, in a crowd of about 8-10 creeps, 2-3 of them gets flamestrike debuff. And i can say that its not the spell that leaks, as it uses 100% same script as another spell that works perfect....

+rep for help :D
 
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