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Spell and hero Ideas

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Level 13
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Oct 27, 2008
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OK i'll list off some classes and hopefuly you can think up some spells based on the class
theres a total for 14 heros for both teams and right now there is 6 on each team so that leaves 8 more heros for each team
Secret heros dont count as a normal pickable hero
Classes
(int) Protector
(int) Blood Sage (DONE)
(int) Mage (DONE)
(int) Demon Summoner (DONE)
(int) Holy Summoner (DONE)

(str) Palidan
(str) Healer (not really a healer will change if anyone has a idea for it)
(str) Chieftian (will change for a better idea)(DONE)
(str) Berserker

(agl) Hunter
(agl) Ranger
(agl) Axe Thrower
(agl) Demon (secret)
(agl) Warden (cant think of a better class name(secret))
 
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Level 9
Joined
Jan 14, 2008
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366
i would work on the names of the classes first of all.

for example,

"protector" - what does he protect? what does he protect it with? include something in its name that hints why he is an intelligence-attribute hero.

"mage" - waaay to general and sooo boring. nobody will ever chose this hero out of curiosity.

"demon summoner / holy summoner" - while the opposite-hero idea is awesome, i would also suggest making the hero names more interesting, possibly even choosing names that still sound like the heros are equivalent/opposites, but don't make it so obvious.

for example a brief suggestion for these 2 classes would be:
"cabal puppet master" - make him be a sinister zombie-summoner venomancer type mage
"angelic herald" - the holy counterpart



"healer" - adding 1 word makes the name sound so much better,

eg: "master healer" , "arcane healer" , "mystic healer" , "


"hunter" / "ranger" / "axe thrower" - sounds horrible. you can't use these. none of them.

"hunter" - what does he hunt? and why? with what?

go for something more specific and more fancy sounding. same goes for ranger.

the "axe thrower" sounds bad because the name doesnt fit. you should call the paladin "hammer smasher" then, and the mage "magic staff wielder". if you want to make a hero focused on axe throwing and agility based abilities, you should definitely give him a more fancy sounding name.

might come back to actually help you with what you asked for.
 
Level 11
Joined
Feb 16, 2009
Messages
760
Class names dont really matter if you can make up a cool randomly chosen proper name, like with the blademaster Moogul the Sly. A class name needs to be descriptive and intresting. Now some ideas.

for the holy summoner(Change it to Light summoner or something) Arcane creature(gold/yellow tinted elemental?) and a damage taking summon like Holy Shield
 
Level 13
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how do u make gold from
red, green, blue?
nvm jsut going with RED
um can someone help me with trigger for the taunt skill to work?
 
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Level 17
Joined
Nov 4, 2008
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1,603
For the Warden...

Arrest
The Warden unveils her chains and shackles the opponents arms together. The opponent is unselectable for a few seconds until the affect wears off. The target is not invulnerable for the duration of the spell and is prone to magic and physical attacks.

Tracking Step
The Warden is hidden for a duration of two seconds and then the player must choose a target area (in a short radius) to step and strike whoever (ally or foe) and deal x2 damage.

Determination
[Passive] The Warden gets worked up when she is trying to arrest someone. This can cause her to enter a state of frenzy and send her attack/movement speed through the roof (expression) for a few seconds. She must be attacking someone or something for this to work.

Condemn
The Warden shackles a target at an area for a few seconds and judges his/her worth. After the duration of the shackles, the condemns the target and knocks him/her away with her knuckles. When the target is condemned, it deals a random factor of damage (say, between 100-400?) and is stunned for a second.
 
Level 11
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288
For the Berserker hero:

Battle Hunger
The Berserker's blades hunger for blood. The Berserker can channel his hunger to gain a movement speed bonus so that he can deliver a swift execution to his enemies. Increases movement speed by X% for every unit around him. Maximum of 100% movement speed increase. Lasts 10 seconds.

Powerful Blow
When the Berserker faces a powerful enemy, he can focus his power and deliver a very strong attack that sends the enemy flying away. After the attack, the Berserker is exhausted and must recover his energies before going back into the fight. Knocks the enemy back 450 units and deals X damage. The berserker has his movement speed reduced by 50% for 1 second after the attack.

Berserker's Blood (Passive)
When in battle, the Berserker's hunger for blood overwhelms him, every time he attacks, he feels the blood of his enemy and attacks even faster. Increases attack speed by X% with each attack. Maximum of 200% increased attack speed. Attack speed bonus lasts for 5 seconds, but is refreshed with each attack.

Fury (Ultimate)
The Berserker's hunger for battle is endless. By unleashing all his fury, the Berserker turns into a bloodthirsty killing machine to destroy even the most resilent enemy. When activated, each of the Berserker's attacks hit the same unit multiple times and also hit all units near the target by twice his strenght in damage.
 
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