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Hero Ideas NeeDeD

Discussion in 'Idea Factory' started by meteOrain-, Jul 14, 2009.

  1. meteOrain-

    meteOrain-

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    I need you to post here heroes for my AOS map

    ---Name---
    ---Class---
    ---(Melee/Range)(STR/AGI/INT)---
    (If can some history for description)


    ---Skill1---
    ---Skill2---
    ---Skill3---
    ---Ulti1---
    (Description for all)

    giving reps+ for all useful hero ideas
     
    Last edited: Jul 16, 2009
  2. wc3shady

    wc3shady

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    ---Winchester---
    ---Tank Pilot---
    ---Ranged/Strength---
    The Gnomes had begun an interest in deeper exploration in search of more powerful ores. They created Winchester, the Mechanical Gnome. They locked him in his own tank, made to withstand extreme conditions. However, Winchester developed a mechanical mind of his own and disabled the connection with Gnomeregan, to follow his own path...

    ---Mechpath---
    Non-Targetable
    When Winchester uses Mechpath, he creates two rows of temporary and destroyable mechanical blockades. They shoot out in front of him, dealing damage to any enemy hit, blocking movement, and the rows have a space between them just big enough for Winchester to get through. so it would be like this, with the "|"'s being the path and W being Winchester. |W| but picture the "|"s were shot farther out. This is very hard to aim but can be used as a long ranged escape mechanism, trapping mechanism, or just a way to finish that running enemy off.

    ---Charged Blast---
    Non-Targetable
    Winchester charges his cannon, creating a very powerful but very short range explosive shot. This damages and stuns enemies directly in front of him. This has a number of uses, an escaping stun, a high damaging ability if you trap someone with Mechpath, a farming ability, etc.

    ---Shrapnel---
    Passive
    Everytime Winchester fires, he has a chance to do a short stun to the initial target and deal AoE damage to enemies near the target. This is useful for farming and the short stun helps with chasing and if the player is good enough they can use that to use Mechpath and trap the enemy.

    ---Eject!---
    Non-Targetable
    Winchester finds a way to open his hatch and jump out of his vehicle. Winchester is very swift, has medium health and high regeneration, but no attack capabilities. However, Winchester's Tank can continue fighting on. If Winchester's Tank dies, Winchester gets an ability to rebuild his tank, but this takes 10 seconds. While Winchester has high health, he has no escape capabilities. Also, Eject! is good for chasing enemies behind towers to get that chasing kill.
     
  3. Dantark

    Dantark

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    ----Ignasuas----
    ----Fallen overlord----
    ----Ranged/Intelligence----
    All his life, Ignasuas live with his father - god of chaos Determinas. May be he can take his post. And he will. He have more powerful magic skills, than his father but experience have take its place. So he was defeated and failed the battle with chaos god. And now he want to revenge but havent help from others. Because no angels no demons won't help him now.
    ----firestorm----
    a great fire storm what burn all target zone and damage all who stand there. if you make this spell make all image on all the map red gamma and fire animation in the target zone.
    ----damned roar----
    roar what damage all building and heavy armor objects in a big radius near hero
    ----time blast----
    return target unit hp what he have 1 minute later
    ----blood whirl----
    (melee)
    kill target creep and damage all units in medium radius near hero.if you will make this spell make blood animation around radius and more blood in a place of killed unit. try to make blood fountain
     
  4. Revolve

    Revolve

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    ---Travis the Insane---
    ---Cultist---
    ---Int, ranged---
    Mage gone mad!

    ---Sacrifice---
    Sacrifices target friendly non-hero unit, increasing the Cultists Int by XXX for 20 seconds.
    ---Volitant Death---
    Takes 25% Health from the Cultist, then applies a Damage Over Time debuff causing damage equal to 50% of the targets max health.
    ---Focused Mind---
    Gives a 10% chance that an attack will restore 2% of total mana.
    ---Death and Decay---
    As the Lich's.

    I'll do your terrain so why not give an idea also :D
     
  5. Gaegamel

    Gaegamel

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    ---Argosh Thundersteel---
    ---Tank---
    ---Melee/Strenght---
    Argosh was a ordinary human, once. He worked for his daily money and someday he found a little cave, he investigated. A sword layed in it, surrounded by a purifying light, coming out of a hole in the wall. He took the blade and felt his power, as it discharged. Argosh got hit by the electric field and a lightningbold-like scarf is decoratong his arm now. By teh time he found out, that a ghost lived in the blade.

    ---Awake!---
    Argosh calls the ancient ghost, that is habiting the blade, to charge himself with electric power. However Argosh didn't manage to hold this state permanently.
    > Adds an lightning attack to the wearer, combined with a little armor bonus, giving a chance of paralysing his foes on each attack for X seconds


    ---Strike!---
    Argosh uses the inner power of his blade, Molgor, and slashes the ground, pumping imense electrical power into the ground. This results in an electromagnetic field, which damages the enemies over time.
    > Creates a huge electric burst around Argosh and stuns (paralyses) foes for X seconds. Channeling over 1 second.


    ---Molgor's Lore---
    (Passive)
    Argosh learns the ancient skills and ssecrets about his blade, by studying it.
    > Everytime, Argosh attacks, he gains some "blade experience", which will increase to a certain level. With every level of this skill, Argosh can research it to a higher level, which increases his blade's capabilities.
    Example:
    Level 1 = 2
    Level 2 = 4
    Level 3 = 6
    Every level of blade (experience gained over time by attacking) = +2 dmg + increasement of all his skills/skills.


    ---Galbar!---
    Argosh learned enough to release Galbar, the ancient ghost of Molgor, to serve his will. Galbar will take over Argosh's instincts and use him for his purposes.
    > Adds a lot of power and takes away the control of Argosh. Duraction increases with "Molgor's Lore"-skill and effect with skill-level
    (Can be easily done by setting some triggers, so the player can't select Argosh anylonger. After the effect wears off, add a "select unit for (owner of unit..."-trigger))


    That would be all.
     
  6. meteOrain-

    meteOrain-

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    all are useful reps+
     
  7. Dantark

    Dantark

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    Need another one? And give me your map name
     
  8. meteOrain-

    meteOrain-

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    not yet named :) just starting making it ''REVOLVE'' Person is just terraining it at the moment if you have hero ideas bring it on
     
  9. Dantark

    Dantark

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    ----Avron Slowstalk----
    ----Mystic monk----
    ----Melee/Intelligence----
    Avron follows his shadow life and no one who is him where is he born. But anyone knows what if you meet him - no one magic can help you.
    ----silence----
    make all mages on map (without Avron himself) be unable to use magic for 1 minute (can raise up with level)
    ----mana steel----
    you will understand what is it
    ----hoock----
    hero will teleport to target hit it with a crit and teleport back
    ----prayer----
    it will make all enemy units be unable to attack
     
  10. Jsprat100

    Jsprat100

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    Roran the Fierce
    Battlemaster
    Melee STR>AGI>INT

    Roran worked under grom just before the hellscream clan was corrupted by the demonic energies. Seeing his fellow orcs' corruption, Roran fled to the mountians where he became reclusive and battle hardened. Now he fights for <INSERT SIDE> to boast his mighty stregnth.

    If you are good at triggering, use this set

    ---Warspin---
    Roran spins around at a great velocity, making him invulnerable. Random twisters are formed and fly out from Roran. Duration increases with level.
    ---Rage Slam---
    Roran slams the ground, creating a mighty fisure that throws nearby enemies away from him, dealing damage and stunning them upon landing.
    ---Undefeatable---
    Roran is said to be undefeatable due to his great fortitude. The lower health Roran has, the greater his health renegeration becomes.
    ---Berserkers Roar---
    Roran lets out a great roar, causing all neabry friendly units to go into an unstable bloodlust, increasing their attack and movespeed.

    If you would rather just do editor stuff, use this set

    ---Warspin---
    Bladestorm
    ---Rageslam---
    War stomp
    ---Undefeatable---
    Passive increase in health regen
    ---Berserkers Roar---
    Berserk, but better
     
  11. Jsprat100

    Jsprat100

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    Maazra
    Dark lord of Chaos
    Range INT>AGI=STR

    The dark lord of chaos was born from the partnership of a succubus and a pitlord. The evil magic of corruption and necromancy fitted together to create the evil Maazra, who killed his parents straight after birth. He joined <THE EVIL GUYS> to exercise his dark powers.

    Again, good at triggering, use this one

    ---Terrify---
    Maazra can shift intoturns into a horrific spirit that has no attack but causes units to flee when they come into range. After a few seconds, the units recover from the fear and become immune to terrify for 10 seconds. Dosen't effect heroes. Duration of fear increases with level.
    ---Dark Pact---
    Maazra can channel dark power into an ally, increasing the allies attack and speed dramatically. If the ally is killed, the dark pact is broken and Maazra is damaged. Attack increase and return damage increases with level.
    ---Corrupt Flames---
    When he kills a unit, Maazra has a chance to create an unholy fire that ignites nearby enemies so they take damage over time.
    ---Raise Hell---
    When Maazra has mastered the Ultimate Chaos magic, he can use a technique called raise hell. He releases powerful spirits that fly around, swooping down randomly to pick up a non-hero unit and kill it instantly. Due to the power of raising hell, Maazra must sacrifice half of his maximum life to cast this spell.

    Just editor stuff on set 2
    ---Terrify---
    Slow enemies around the lord, thunderclap without the damage
    ---Dark Pact---
    Bloodlust?
    ---Corrupt Flames---
    Orb of darkness with demons.
    ---Raise Hell---
    Locust swarms, change locust model to shades or death coils
     
  12. Sheephunter

    Sheephunter

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    ,; Ninja ;,
    ,; Stealth Master ;,
    Agility/Melee

    Model: http://www.hiveworkshop.com/forums/models-530/headhunter-49194/?prev=search=headhunter&d=list&r=20

    ,,, Backstab ,,,,
    An hard Crit hit that only works Bihind the target.
    Rank1 2x Of normal damage
    Rank2 3x Of normal damage
    Rank3 4x Of normal damage

    ,,, Stealth ,,,
    Makes you invis for any time:
    Rank1 20 Sec
    Rank2 30 sec
    Rank3 40 sec

    ,,, Ambush ,,,
    Makes the ninja charge ( In stealth ) To the target and hit the target by
    Rank1 2x By his damage.
    Rank2 3x By his damage.
    Rank3 4x By his damage.

    ,,, Ninja walk ,,,
    Makes the ninja Jump forword to the target and jump to all other targets and hit for alot of damage for 5 sec.
     
  13. Trillium

    Trillium

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    Trillium
    Idea Generator
    Agi>Int>Str


    Model: this will work

    skills:

    Joke - Trillium tells a joke to the target, causing to laugh uncontrollable for X seconds. [stun]
    Rank 1 - 3 seconds
    Rank 2 - 4 seconds
    Rank 3 - 5 seconds

    Good Idea! - Trillium tosses a cool idea to the target, forcing target to think it over and over [sleep] for X seconds. Any damage caused to the target will return it to reality, but target will still think about the idea for 10 seconds, resulting in being slowed by 20% and having a 10% chance to miss on attacks for the duration.
    Rank 1 - 10 seconds sleep
    Rank 2 - 20 seconds sleep
    Rank 3 - 30 seconds sleep

    Harsh Sarcasm (passive) - each Trillium's attack has a chance to mortally insult target [either slowing it by 50% for 5 seconds or stunning it for 1 second]
    Rank 1 - 10% chance to stun and 15% chance to slow.
    Rank 2 - 12.5% chance to stun and 20% chance to slow
    Rank 3 - 15% chance to stun and 25% chance to slow

    Mithril Storm (Ultimate) - Trillium is out of ideas and he has nothing left other than go hacking and slashing things with his mithril swords. Increases attack speed by 100% for 15 seconds. Trillium cannot use any other abilities while hacking and slashing things, 'cos he is out of ideas, remember?


    more serious:
    Ignis Fireseeker
    Frost Mage
    Int>Str=Agi

    Ignis' parents were fire wizards, as were his grandparents and almost all of his ancestors. His father believed that his son will go the path of fire too, but Ignis decided to break family tradition and chose the path of frost. For that he was expelled from Fireseeker family but it doesn't really bother him.

    Has rather long CD's, abilities deal large damage. Main source of dmg are normal attacks, but can nuke most targets very quickly when all abilities are ready to use.

    Icicles - channeled. Launches ice missiles at target every second for a set amount of time, dealing 25 damage with each missile. Ignis learned this spell, trying to disguise his frost magics behind an Arcane Missiles spell...
    Rank 1 - 2 missiles per second, 5 seconds.
    Rank 2 - 3 missiles per second, 6 seconds
    Rank 3 - 4 missiles per second, 7 seconds.

    Freezing Winds - blows all targets in front of him with freezing winds, dealing damage and slowing them by 50%. High mana cost.
    Rank 1 - 100 damage, 5 second slow
    Rank 2 - 225 damage, 7.5 second slow
    Rank 3 - 350 damage, 10 second slow

    Cold Temper (passive) - Ignis has learned how to master his family's fiery temper. He knows how to better concentrate on his powers and control his magic. Reduces other spells' cooldowns and increases Ignis' mana regeneration.
    Rank 1 - +10% mana regen
    Rank 2 - +15% mana regen
    Rank 3 - +20% mana regen

    Icefire Rage (Ultimate) - despite his defection, fiery blood of Fireseeker family still runs in Ignis' veins. When he is at the peak of his power, that fire comes out of control. Deals 600 damage [frost effect here] to the target and slows it by 75% for 4 seconds. Also deals 300 damage [fire effect here] to all enemies around him and stuns them for 1 seond. Also stuns Ignis himself for 1 second and deals 150 damage to him [fire effect] 3 seconds casting time, very long CD.

    Enjoy!
     
  14. Wolfe

    Wolfe

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    Rashai D'thea
    Guardian of R'shael

    Rashai D'thea was born on the Night of R'shael, an incredibly sacred night for the followers of the Zalanari religion. From the day she was born, the Zalanari Order watched her and protected her and finally took her to R'shael, City of the Forgotten Vale. It was here that she was placed under the tutelage of the Zalanari High Priest where she learned how to manipulate the spirits of the forgotten and manipulate that element to her advantage in the heat of combat.

    Role: Rashai can be manipulated as a damage-dealer or a support hero, depending how she is built.
    Main Attribute: [STR] [AGI] [INT]
    Combat Type: [MELEE] [RANGED]

    Stele
    Spell Type: Support; soul-binding
    Target Type: Ally creep or hero
    Cooldown: xx.00 seconds
    Mana Cost: xx(x)
    Rashai withdraws her radiant stele and uses it to bind the souls of two allies, dividing the damage dealt in between them both by xx%. This lasts for xx seconds unless negated or one target is slain.

    Hallowed Coating
    Spell Type: Buff; damage and effect bonus
    Target Type: Ally creep or hero
    Cooldown: xx.00 seconds
    Mana Cost: xx(x)
    Rashai coats the blade of herself or an ally with a force of ethereal energy that increases the damage of the target by xx% of Rashai's own damage and provides the target ally with a xx% chance of discharging the spiritual coating and dealing xx(x) damage to a target.

    Forgotten Spirits
    Spell Type: Summon on chance; passive
    Target Type: N/A
    Cooldown: N/A
    Mana Cost: N/A - Rashai will receive xx damage when a spirit is killed.
    Rashai, being the Guardian of R'shael and the spirits of the Sacred Vigil, has a xx% chance of summoning a vulnerable spirit from a corpse that fights for Rashai. The spirits have an ability to heal Rashai by sacrificing themselves.

    Zalanari Expulsion
    Spell Type: Damage; stun on impact
    Target Type: Enemy hero
    Cooldown: xxx.00 seconds
    Mana Cost: xxx
    Rashai expels her spirit from her body, leaving it vulnerable and exposed and charges at a target enemy hero and enters its body. He/she will suffer xx(x) damage per second until the target is slain. This also applies to Rashai if she does not return to her body before her time is up.

    Tips
    1. Rashai's ability Stele can be used to really save an ally if he/she is almost dead. Though, it may sometimes backfire.
    2. Players controlling Rashai should think about collecting a few spirits before casting Zalanari Expulsion as enemy heroes or creeps may go after her spiritless body.


    Aldoran Thelanaar
    Arcane Vanguard


    Aldoran Thelanaar, respected war veteran of the Netherworld Eclipse, is a decorated elven warrior who fought against the demons of the netherworld during the Netherworld Eclipse. He led the elves across harsh conditions to meet hideous ogres and terrifying horrors in a ravenous battle that nearly tore the world apart. He is most well-known for his shield, Asirael, and his ability to resist all types of magic and even repel it.

    Role: Aldoran can be a useful instrument in combat against spellcasters.
    Main Attribute: [STR] [AGI] [INT]
    Combat Type: [MELEE] [RANGED]

    Magic Resistance
    Spell Type: Defense-type; magic reduction
    Target Type: Self
    Cooldown: Activated
    Mana Cost: N/A
    Aldoran enters a stance of magical resistance where he holds his shield in front of him. This gives Aldoran the ability to ignore xx% of magical damage dealt to him but slows him down by xx%.

    Reverberate
    Spell Type: Auto-cast; bonus affect
    Target Type: Enemy creep and/or hero
    Cooldown: xx.00 seconds
    Mana Cost: x(x)
    Aldoran’s blade reverberates off a target and bounces to another target dealing 50% of the damage dealt to the initial target. The blade then bounces to a third target, dealing 25% of the damage dealt to the second target.

    Arcane Impact
    Spell Type: Damage-on-impact; passive
    Target Type: Enemy creep and/or hero
    Cooldown: N/A
    Mana Cost: N/A
    Aldoran enhances his shield with arcane wards that deflect all magical damage dealt against him when Magic Resistance is activated dealing xx(x) damage to all targets in front of him. The caster also receives xx% damage back from the spell he/she casts on Aldoran.

    Arcanic Discharge
    Spell Type: Channeling; mana and damage reduction
    Target Type: Enemy creep and/or hero
    Cooldown: xxx.00 seconds
    Mana Cost: 100%
    Aldoran unleashes a discharge of arcane energy collected from spellcasters that have foolishly struck Aldoran with magic. This discharge of magic is channeled for xx seconds where xx (depending on how much mana has been collected) damage is dealt to all targets in the area and xxx mana is burnt from all casters.

    Tips
    1. Aldoran may seem completely immune to spellcasters, but he is not. As his movement and attack speed are low with Magic Resistance activated, it leaves his backside vulnerable.
    2. Aldoran has a max of 1,000 mana but mana regeneration stops at 100 unless Aldoran is struck with a spell, hence it is increased until it reaches 1,000.
     
  15. meteOrain-

    meteOrain-

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    again all are good +reps but not for MNN90
     
  16. mnn90

    mnn90

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    Yup =)

    Hive hates me xP
     
  17. Wolfe

    Wolfe

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    Baron Dari de Lamento
    Lord of Deceit


    Baron Dari de Lamento is the world's greatest arcanist, having followed every school of magic and mastered it to perfection. But this magic began to consume him and warped his mind with horrifying images and nightmares and eventually turned him into a monstrous beast with fangs and claws. His attitude changed and this sovereign began to dwell into deeper, darker magic and deceived any who came his way. He is now the Lord of Deceit.

    Role: The Baron can be manipulated to the advantage of his allies, being able to delay and distract his opponents allowing his team to finish them off.
    Main Attribute: [STR] [AGI] [INT]
    Combat Type: [MELEE] [RANGED]

    Frighten
    Spell Type: Negative effect; fleeing
    Combat Type: Enemy creep or hero
    Cooldown: xx.00 seconds
    Mana Cost: xxx
    The Baron vanishes and then reappears at a target area, frightening all targets in front of him and causing them to flee in horror away from the sight of the malicious Baron.

    Fireworks
    Spell Type: Negative buff; distraction
    Combat Type: Enemy creep or hero
    Cooldown: xx.00 seconds
    Mana Cost: xxx
    The Baron unleashes a wave of fireworks into a target area that stop x targets from attacking or casting a spell and put them in a daze of astonishment for x(x) seconds.

    Illusionary Clone
    Spell Type: Cloning of target; summon
    Combat Type: Enemy/ally creep or hero or even self
    Cooldown: xx.00 seconds
    Mana Cost: xxx
    The Baron summons an illusionary clone of a target that protects the Baron and stuns any target that dare comes near him. The clone lasts for xx seconds and when it disperses, the Baron loses xx health.

    False Promises
    Spell Type: Charming; passive
    Combat Type: Enemy/ally creep
    Cooldown: N/A
    Mana Cost: N/A
    The Baron is given a xx% chance of deceiving a random enemy creep with false promises, causing the enemy to fight against its comrades. If the creep is out of range, it will switch alliances.


    Note: Not as well-thought as the others, but the Lord of Deceit's abilities seem to serve they're purpose well.
     
    Last edited: Jul 19, 2009
  18. wc3shady

    wc3shady

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    Marko Lurch
    the Shambler
    Melee/Int

    A peculiar man, Marko was never quite like the other Humans. In fact Marko always had an affinity for nature - animals, plants, all of it. But, the only others who shared his passion were the Night Elves, who of course weren't quite fond of the Humans either. As much as Marko tried to become a druid, the Night Elves always put him down. Eventually, he became desperate and attempted to learn the art of druidism without the consent of the Cenarion Circle. As a result they created an abomination out of him - an abomination of nature. He was a man no longer - but a living, breathing figure of roots and vines. But now he had a greater mastery over nature - his wish was granted and the Shambler was born.

    Living Armor
    Marko is covered with bark and roots - he has living, growing, organic armor. He gains bonus armor and whenever he casts a spell, because they are nature oriented, he gains temporary health and manage regeneration.

    Overgrowth
    Marko channels an overgrowth of plant life in an area around him. After X seconds, he creates an area of plants and seeds that give enemies lower movement and attack speed and Marko higher life and mana regeneration. After Y seconds, trees pop up in a circle around him.

    Entangle
    Marko can cause his roots to move into the ground and entangle a nearby enemy. The enemy takes damage over time and can not move a certain distance pass Marko for a period of time, but the target and Marko's movement speed is reduced. This means Marko can actually pull the target, but slowly since Marko's movement speed is reduced.

    Gift of Nature
    Marko can fully divulge himself into his gift, sending him into a temporary organic overdrive. Whenever he moves with Gift of Nature, he creates seeds behind him that will grow into trees after two seconds. The trees stay up for two seconds. Also, he will not suffer a movement speed decrease when he uses Entangle, and channeling time for Overgrowth is also reduced.
     
    Last edited: Oct 7, 2009
  19. Vakama_Lynx

    Vakama_Lynx

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    Malorne
    The Waywatcher
    Melee\Strength
    Malorne the Waywatcher showed up to help the night elves when a great crisis affected the world or the night elf civilization. Although he has great magical power, he is never shapeshifted into any other form. The stag prevented two civil wars among the night elves simply by making himself present before the astonished eyes of the night elves. Malorne was an excellent diplomat, opening dialogue between and pacifying conflicting parties. Capable of Intense Magical Beams or Blinding foes with his body alone, Malorne is capable of defending the [insert good side here] from the evil clutches of the [insert evil side here].

    -Skillset-
    Mighty Stomp
    Malorne gathers magical energy around him and releases it as a might hoof stomp. dealing damage and stunning all nearby foes. Damage and stun duration improves per level.

    Notes:
    war stomp with a flashy name.

    Antler Charge
    Malorne charges to an area, dealing damage to all units he passes through.

    Notes:
    this is very easy to code, just turn off his pathing when he casts this spell and make him damage all units in a region around him.

    Blinding Light
    Due to Malorne's body being made of pure magic, his body shines with a light so bright as to blind his foes eyes. Evasion percentage increases with level

    Notes:
    evasion with flashy names

    Elune's Blessing
    Of all Malorne's gifts, he considers this one as his best as it allows him to "cheat" death once in a while. Reincarnation Cooldown goes down with each level.

    Notes:
    Reincarnation with flashy names

    need.....rep........ but it's for you to give isn't it :D
     
  20. wc3shady

    wc3shady

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    lol man three of those are blizzard abilities, two of which from the same hero. Be creative.