Rotgore the Flesh Golem
Icon-Flesh Golem
Model-Flesh Golem
Stats-
Range: 128 | Move Speed: 295
Primary: STR
Str: 26 + 3.2 | Agi: 16 + 1.8 | Int: 12 + .8
Damage: 56 - 63 | HP: 644 | Mana: 156
HP Regen: 1.03 | Mana Regen: 0.49
Attack Speed: 1.42 | Armor: 3
Descritpion: Rotgore is a mockery of nature, a disgusting creature of unnatural forces. Sculpted of rotting flesh and broken metallic shards, he reeks decay and terror. A sentient being, Rotgore finds life's pleasure in resculpting his own body, converting vitatissue to muscles and leeching away the life of others, be they friend or foe, as he latches his maw around the skulls of his enemies, allowing his blood and flesh to melt their flesh off their unworthy visage.
Putrid Tissue (T)
Rotgore begins reassembling his structure, pumping the unneeded fatty tissues through his arms into his fists. For every second he fills hist fists with fat, they will stun the first unit hit by them for an extra second, but after one attack the excess tissues reform themselves in their initial place.
Level 1 - Can channel for up to 1.5 seconds.
Level 2 - Can channel for up to 2 seconds.
Level 3 - Can channel for up to 2.75 seconds.
Level 4 - Can channel for up to 3.5 seconds.
Channeling spell. If Cadaver attempts to channel while he still has an unused stun effect, it will override the current stun effect.
Mana Cost: 20 Per second
Cooldown: 7
Framework: Rotgore grows in size slightly and becomes more white than red.
Vitatissue ()
Rotgore begins to convert his vitatissue, the substances that grant him life, into muscular organs. He loses maximum life as he converts vitatissue, but gains 10 damage for each 100 life he loses. He can also convert muscles into vitatissue, making him lose damage and regain 100 maximum life for each 10 he loses. Additionaly, Rotgore gains a passive amount of maximum life.
Level 1 - 25 Health / 2.5 damage is converted per second. 1% extra maximum life.
Level 2 - 50 Health / 5 damage is converted per second. 2% extra maximum life.
Level 3 - 75 Health / 7.5 damage is converted per second. 3% extra maximum life.
Level 4 - 100 Health / 10 damage is converted per second. 4% extra maximum life.
Mana Cost: N/A
Cooldown: 0
Framework: The more life he has over his normal limit, the larger Rotegore becomes, but the less life he has under his normal limit, the smaller he becomes.
Bloodlink ()
Rotgore, though having more blood and flesh than any other being, living or dead, has an endless hunger for it. As he nears other organisms, be they friend or foe, he leeches life from them, stealing a percentage of their maximum life and adding the lost health to his own.
Level 1 - Drains 1% max health of all nearby heroes, .5% of nearby creeps.
Level 2 - Drains 3% max health of all nearby heroes, 1% of nearby creeps.
Level 3 - Drains 5% max health of all nearby heroes, 1.5% of nearby creeps.
Level 4 - Drains 7% max health of all nearby heroes, 2% of nearby creeps.
Leeches life from enemies in an 800 AoE, allies within 400 AoE. This effect causes affected units' max health to drop by a percentage, but makes Rotgore's max life gain the static amount of health they lose, not a percentage of his own life.
Mana Cost: N/A
Cooldown: N/A
Notes: It sounds imba but I figure since it harms your allies as well as being relatively weak against low health heroes, it could be considered balanced.
Facemelt (F)
Rotgore opens his dreadful maw and devours the skull of the target unit. As the various tissues and organs of his body churn, they slowly rot away the grabbed unit. Deals damage equal to the amount of health lost or gained during the spell. The damage is dealt to the target in real-time. While facemelting a target, Rotgore's move speed is slowed by 80%. He can still attack, and when he moves the target is dragged with him.
Level 1 - Grabs for 1.25 seconds.
Level 2 - Grabs for 2.25 seconds.
Level 3 - Grabs for 3.25 seconds.
Mana Cost: 145
Cooldown: 120
Framework: The target is put at an angle and is raised up a little bit to the point where his head appears to be in Rotgore's mouth.
Notes: this heroes where used for some contest (they all lose T_T)
you can freely edit it