Hi everyone, i was interested of TF2's Spy that he can turn himself into an enemy treat as enemy's ally. So i decided to make a spell based on it, when im testing. Sometimes it cant create the target unit, and i dont know what's wrong here
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Disguise
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to (==) Disguise
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Actions
- Set Disguise_User = (Triggering unit)
- Set Disguise_Loc = (Position of Disguise_User)
- Unit - Create 1 (Unit-type of (Target unit of ability being cast)) for (Owner of (Target unit of ability being cast)) at Disguise_Loc facing (Facing of (Target unit of ability being cast)) degrees
- Set Disguise_Dummy = (Last created unit)
- Unit - Add a 120.00 second Generic expiration timer to Disguise_Dummy
- Unit - Add Locust to Disguise_Dummy
- Unit - Remove 'Aatk' (Attack) from Disguise_Dummy
- -------- INVISIBLE --------
- Unit - Create 1 Craggy Exterior Dummy for (Owner of Disguise_User) at Disguise_Loc facing Default building facing (270.0) degrees
- Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
- Unit - Add Disguise [Invi] to (Last created unit)
- Unit - Order (Last created unit) to Human Sorceress - Invisibility Disguise_User
- Trigger - Turn on Disguise Timer <gen>
- Trigger - Turn on Disguise Moves <gen>
- Trigger - Turn on Disguise Attacks <gen>
- Custom script: call RemoveLocation (udg_Disguise_Loc)
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Events
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Disguise Timer
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Events
- Time - Every 0.20 seconds of game time
- Conditions
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Actions
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Set Disguise_Loc = (Position of Disguise_User)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Disguise_Dummy is dead) Equal to (==) True) or ((Disguise_User has buff Disguise ) Not equal to (!=) True)
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Then - Actions
- Unit - Remove Disguise_Dummy from the game
- Unit - Remove Disguise buff from Disguise_User
- Trigger - Turn off (This trigger)
- Trigger - Turn off Disguise Attacks <gen>
- Trigger - Turn off Disguise Moves <gen>
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Custom script: call RemoveLocation (udg_Disguise_Loc)
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Set Disguise_Loc = (Position of Disguise_User)
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Events
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Disguise Moves
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Events
- Unit - A unit Is issued an order targeting a point
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Conditions
- (Triggering unit) Equal to (==) Disguise_User
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Actions
- Set AALoc1 = (Target point of issued order)
- Unit - Order Disguise_Dummy to Move To AALoc1
- Custom script: call RemoveLocation (udg_AALoc1)
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Events
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Disguise Attacks
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Events
- Unit - A unit Is issued an order targeting an object
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Conditions
- (Triggering unit) Equal to (==) Disguise_User
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Actions
- Unit - Order Disguise_Dummy to Right-Click (Target unit of issued order)
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Events
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