- Joined
- Dec 2, 2013
- Messages
- 67
Hi all
I am making a custom race of Wildhammer Dwarves, you can check the progress in my [Altered Melee] Wildhammer Dwarves thread.
I am in need of several spells that probably you would be willing to help with triggering:
Courier
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Ability)
Target Allowed: Friend, Structure
Cooldown: None
Mana Cost: None
Effect: Generates 2 gold per trip.
In-game Description: Allow Gryphon to deliver messages to another Main Building (Warrior Hall, Veteran Hall, Ancestor Hall). Each completed trip generates a small amount of gold.
(Got the inspiration from the good old game Age of Empire 2, where the caravan can generate gold by going back and forth between Markets.)
The way it works in my concept: this ability requires 2 main buildings built. Player selects the ability and clicks on one main building (1st). The Gryphon automatically detects another main building (2nd) and starts going there, then it goes back to the 1st, once arriving at the 1st there is gold generated (2 gold per trip maybe?). Until given a new order, the Gryphon will keep doing this ability.
Salvage
Code Type: GUI
Target Type: None
Number of Levels: 1 (Unit Ability)
Target Allowed: Friend, Structure
Cooldown: None, Passive Ability
Mana Cost: None
Effect: When enemy destroy buildings and mechanical units (or player destroy them himself), those destroyed give back 20% of its gold and lumber cost to player.
In-game Description: Each structure or mechanical unit destroyed by the enemy gives a portion of its cost back to the player.
Entomb
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Ground, Enemy, Neutral, Organic
Cooldown: 8 seconds
Mana Cost: 120
Duration: 22 seconds
In-game Description: Causes earth pillars to burst from the ground and traps an enemy unit, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. Lasts 20 seconds.
(Basically the Night Elf’s Cyclone spell but without the ‘tossing into the air’ part, inspired by Earth Nova spell model. If possible, please help with the spell effect also)
Fireforge Bomb
Code Type: GUI
Target Type: Area (Small Radius around 200 – 300, please make it easily modified)
Number of Levels: 1 (Unit Ability)
Target Allowed: Enemy, Ground, Structure, Organic
Duration: 20 seconds
Cooldown: 40 seconds
Mana Cost: None
Effect: Skyraider throws some bombs/flasks/potions to target area. When enemy units are hit, they will be drained 10 mana per seconds. When enemy buildings are hit, the bombs will make production time 50% slower.
(in a way, similar to Frosty Wyrm’s breath but it does not stop a building’s production time. Also, the effect of this ability is not stackable, thus it is not OP)
Cancelling most requests, somehow managed to create them myself except the Courier and Salvage abilities.
Hope I explain them well. In case there are things you need to further clarify, feel free to let me know. Thanks in advance!
I am making a custom race of Wildhammer Dwarves, you can check the progress in my [Altered Melee] Wildhammer Dwarves thread.
I am in need of several spells that probably you would be willing to help with triggering:
Courier
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Ability)
Target Allowed: Friend, Structure
Cooldown: None
Mana Cost: None
Effect: Generates 2 gold per trip.
In-game Description: Allow Gryphon to deliver messages to another Main Building (Warrior Hall, Veteran Hall, Ancestor Hall). Each completed trip generates a small amount of gold.
(Got the inspiration from the good old game Age of Empire 2, where the caravan can generate gold by going back and forth between Markets.)
The way it works in my concept: this ability requires 2 main buildings built. Player selects the ability and clicks on one main building (1st). The Gryphon automatically detects another main building (2nd) and starts going there, then it goes back to the 1st, once arriving at the 1st there is gold generated (2 gold per trip maybe?). Until given a new order, the Gryphon will keep doing this ability.
Salvage
Code Type: GUI
Target Type: None
Number of Levels: 1 (Unit Ability)
Target Allowed: Friend, Structure
Cooldown: None, Passive Ability
Mana Cost: None
Effect: When enemy destroy buildings and mechanical units (or player destroy them himself), those destroyed give back 20% of its gold and lumber cost to player.
In-game Description: Each structure or mechanical unit destroyed by the enemy gives a portion of its cost back to the player.
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Ground, Enemy, Neutral, Organic
Cooldown: 8 seconds
Mana Cost: 120
Duration: 22 seconds
In-game Description: Causes earth pillars to burst from the ground and traps an enemy unit, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. Lasts 20 seconds.
(Basically the Night Elf’s Cyclone spell but without the ‘tossing into the air’ part, inspired by Earth Nova spell model. If possible, please help with the spell effect also)
Code Type: GUI
Target Type: Area (Small Radius around 200 – 300, please make it easily modified)
Number of Levels: 1 (Unit Ability)
Target Allowed: Enemy, Ground, Structure, Organic
Duration: 20 seconds
Cooldown: 40 seconds
Mana Cost: None
Effect: Skyraider throws some bombs/flasks/potions to target area. When enemy units are hit, they will be drained 10 mana per seconds. When enemy buildings are hit, the bombs will make production time 50% slower.
(in a way, similar to Frosty Wyrm’s breath but it does not stop a building’s production time. Also, the effect of this ability is not stackable, thus it is not OP)
Cancelling most requests, somehow managed to create them myself except the Courier and Salvage abilities.
Hope I explain them well. In case there are things you need to further clarify, feel free to let me know. Thanks in advance!
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