Special Effect Leakless?

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Hey guys :!:
Lets say i wanto give a shaman a sword.

  • Shaman
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Level 3: Shaman
    • Actions
      • Special Effect - Create a special effect attached to the left hand of (Entering unit) using war3mapImported\Bloodlotus.mdx
But that trigger leaks...so how do i make it leakless? do i just name the special effect after a variable?
 
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