Review
Whew, what a truly huge map, I have to say.
I got pleased by many aspects of the game, initially, by it's background and imaginative story. I wouldn't have built such a colourful universe from scratch and for sure, your references are huge. I do like how the mini-briefing of each race connects with the main conflict and takes part on the show.
As well, the tiny stars, sooner or later, get you at the atmosphere.
However, as noted before by some other users, there are a few fallofs.
First off, regarding the models:
a) Huge-ized proyectiles as all the ships? There are some that fit nicely (I have to say that those Crystal cruisers were the all-round combat-and-presence flagships, and the ) but, I can't say such a thing from many of the others. You could've used some buildings and a few war-machines to represent ships (the ballista isn't bad after all)
b) The dragons were all right, and thus, you could've used some more varied monsters... Hydras, any?
At the interface
1) Ughh... All the ship command voices were far creepy. There are chances to slip a variety from them? Not to be whiney, as you are possible thinking about me, but it's disenchanting to hear the same two lines while exploring the vastness of void. It's a matter of linking players deep to the matter.
2) I would like to ask, why there are not heroes? Not that I miss them, but I would like to know why they're absent in this game, while they're present in many other maps of the kind.
3) Referring to the heroes, maybe to upgrade slowly the ships as they go on a killing spree, so they get far more 'remarkable'.
4) Skills do lack when seizing planets and entire races is the matter. That would help to background a little more each race, and giving a wider handicap of pros-and-cons.
5) Is there a reason that there are only two or three unique research technologies per race?
6) Maybe you could trigger up a random reward for taking monolites and ruins, to break apart from the ole' good Crystal behemoth. As it happens in some other colonies, already (granting monsters, resources and those highly offensive ranger ships)
As well, I was going to comment about the size of the planets and their relative distances, but after all, it's the outer space, so complaining about it would be same as complaining about traditional physics. Keep it as it goes, but try to embellish the planets a bit more, so we're able to miss them when getting far off on the campaigns *Laughs* It's a joke, but take embellishment seriously.
Anyways, I'd like the map but got a bit sad when realized that there's no music theme apart from the human one. You would like to distribute natural WC3 races to fit each one of your's, when speaking of music themes. Then, Tau Ceti would have a savage orc-like wardrum, while the Queen is spreading havoc amongst the galaxy!
By now, that's all what I can say. Good wishes, and I hope you release v1.0 soon.