- Joined
- Sep 24, 2017
- Messages
- 150
The map looks great, the terrain seems to be inspired by Irresistible Mind a bit. Only thing concerning the visual stuff would be the bench at the tavern facing one of the trees instead of the tavern as intended (I guess it mirrored wrong).
When I first looked at the top path I was worried about it being one big corridor with little to offer. However it's clear that the theme of the map is "tree openings", so it's clear the green camps offer a path for players. I tried it out with KoTG and after like 3 casts of Force of nature the surprise treant rush at the GM was quite a blow to the enemy. Several casts later, my opponent had nearly no lumber in his base. It was quite fun but I feel this gimmick might be too favorable for the NE. Perhaps some space behind the GM (at least for towers/ziggs) would turn the scale a bit. I also tried the other "early" path closer to the middle. It's certainly more balanced imo as it's only a loss of a green camp.
Other than that, it's a solid map with a nice layout. It's always nice to see a well-crafted mirrored map.
I added a pathing map for anyone who cares.
When I first looked at the top path I was worried about it being one big corridor with little to offer. However it's clear that the theme of the map is "tree openings", so it's clear the green camps offer a path for players. I tried it out with KoTG and after like 3 casts of Force of nature the surprise treant rush at the GM was quite a blow to the enemy. Several casts later, my opponent had nearly no lumber in his base. It was quite fun but I feel this gimmick might be too favorable for the NE. Perhaps some space behind the GM (at least for towers/ziggs) would turn the scale a bit. I also tried the other "early" path closer to the middle. It's certainly more balanced imo as it's only a loss of a green camp.
Other than that, it's a solid map with a nice layout. It's always nice to see a well-crafted mirrored map.
I added a pathing map for anyone who cares.