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Southfury River v2.2

Submitted by Kaer#2460
This bundle is marked as approved. It works and satisfies the submission rules.
Update v2.2:
-swapped the creepspots between Merccamp and Goldmine
-changed the itemdrops at the red spots
-minor terrain improvements
If there is no major bug, this should be the final version!

Update v2.1:
-swapped Merccamp and Goldmine itemdrops
-opened the starting positions a little bit and cleared unnecessary stuff around the middle area for smoother team fights

Update v2.0:

-swapped Shop and Lab positions
-major terrain rework
-deleted a 3-4 trees at every starting position for more building space
-itemdrop at goldmines adjusted (they accidentaly dropped 2 tomes instead of 1)

[​IMG]

  • Tileset: Lordaeron Summer
  • Size: 116x116
  • Players: 1vs1, 2vs2, FFA
  • Resources: 4x12500 (starting positions), 4x12500 (natural expansions)
  • Creepspots: 4x Small, 4x Merccamp, 4x Expansion, 2x Shop, 2x Laboratory, 4x Medium, 0-2x Starting Positions
  • Approach: Not trying to reinvent mapping or beeing fancy. Just a basic, hopefully well-balanced battleground for fun 1on1, 2on2 and FFA games

Other maps made by me:
(2) Deserted Isles
(12) Haunted Gardens of Dalaran
Previews
Contents

Southfury River v2.2 (Map)

Reviews
Rufus
Approved. A working melee map. While the general layout of the map is looking good, I think the terrain could be upgraded, but it is good enough for approval anyway. If you want more reviews, try joining the Grand Review Exchange.
  1. Rufus

    Rufus

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    Approved.
    A working melee map. While the general layout of the map is looking good, I think the terrain could be upgraded, but it is good enough for approval anyway.

    If you want more reviews, try joining the Grand Review Exchange.
     
  2. Rufus

    Rufus

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    Hmm, yes.
    That is a thing that I've not considered while moderating melee maps.
    I usually check those maps in editor, so that I can see itemdrop tables and such more easily. This will be a thing that I will keep in mind and keep an eye out for in the future. :)

    @Kaer#2460, fix this asap.
    The map will be put to awaiting update until you do.
     
  3. MysteryMaze

    MysteryMaze

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    Oh look at that pitiful ogre. Look at his arm.
    Someone give him a helping hand! Help him out!
     
    Last edited: Feb 13, 2017
  4. Kaer#2460

    Kaer#2460

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    That isn't even my map
     
  5. Graetgames

    Graetgames

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    whos map is it then?
     
  6. MysteryMaze

    MysteryMaze

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    Lol things are so funny
     
  7. Kaer#2460

    Kaer#2460

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    Compare the minimap of the merccamp screenshot with the minimap of my map.
     
  8. Rufus

    Rufus

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    Wow, how the hell did we miss that? :D
    @Eagle XI What map is tha in your screenshot?

    @Kaer#2460 So sorry for the misunderstanding. Your map has been put back to being approved.
     
  9. Eagle XI

    Eagle XI

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    Holy shit, how did i even manage to put that comment on the wrong map's thread ?!
    :facepalm:
    So apparently im the one that should look better after all, im so sorry everyone, apologies.
     
  10. Thing_I

    Thing_I

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    Wow, I have to say, this map looks really nice :) There's not a whole lot for me to say. I really enjoy the sights around the map. Each corner of the map has it's own little story, without saying a word. That's so cool :) There are very very few plain areas on the map (in my opinion? It's fact if everyone agrees :p ) The only plain area I could find:
    The black box is roughly the viewing window from in game. There's about a screen and a half with little or no variation. Not that big of a deal, really.
    littlePlain.png
    Aside from the bases, which players need to have room to build in, so no complaints there.
    I enjoy that the map is balanced and symmetrical, while still being unique from side to side (and corner to corner, in fact.)
    Great job :) 5/5 from me.
     
  11. Kaer#2460

    Kaer#2460

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    Hey Guys,
    thanks for your great feedback. I didn't actually intend to work on this map any further, but your points of improvement were too convincing to ignore them.

    @Rufus
    Holy Sh**, I always knew texturing wasn't exactly my strength, but I didn't realize, how bad it actually was. I started allover again and hope, I have stepped up my texturing quite a bit now :)

    @Thing_I
    Base-design is quite tricky. Of course, you need enough space to build. But on the other hand, you don't want the trees to be too far away because of harvesting and tactical base building. I removed 3-4 trees from each starting position and hope that I have found a better balance now.
    Also, I added a few tiles here and there, to prevent plain areas :)


    The biggest change is that I have reworked the map design. Originally it were two crossing rivers, which looked quite artificial, because crossing rivers are not possible in the real world. The changes only affected blocked areas though. Balance-wise everything should be the same.
    Now the map should have way more flavour, without changing anything important.

    I hope you enjoy it!
     
  12. map designer

    map designer

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    waterfall

    Edit: also best overveiw screenshot. 1 shot was enough lol
     
  13. RFWH

    RFWH

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    Really refreshing map to see, creative and original and looks well balanced. Upvote