Ralle
Owner
- Joined
- Oct 6, 2004
- Messages
- 10,183
Soundsets
by Ralle
Description
A soundset is the "vocabulary" of a unit. The unit have a varying amount of voices in it's "vocabulary" which you cannot change. However you can replace the voices in it's vocabulary.
This also means that you can't create a new soundset or extend the chosen soundset. So you have to find a soundset that you are not using and which fits your amount of voices. I will be making an example with the footman soundset.
The footman's soundset is located in Sounds/Internal/Units/Human/Footman/ and contains the following sounds/voices:
So you have to replace all the sounds new ones.
Importing & Replacing
For each file of the footman you right-click and say Replace Internal Sound and locate your own recorded sound.
Done, You should now have made.. I mean replaced a new soundset. If this did not work then please post here.
by Ralle
Description
A soundset is the "vocabulary" of a unit. The unit have a varying amount of voices in it's "vocabulary" which you cannot change. However you can replace the voices in it's vocabulary.
This also means that you can't create a new soundset or extend the chosen soundset. So you have to find a soundset that you are not using and which fits your amount of voices. I will be making an example with the footman soundset.
The footman's soundset is located in Sounds/Internal/Units/Human/Footman/ and contains the following sounds/voices:
Code:
FootmanDeath.wav
FootmanPissed1.wav
FootmanPissed2.wav
FootmanPissed3.wav
FootmanPissed4.wav
FootmanReady1.wav
FootmanWarcry1.wav
FootmanWhat1.wav
FootmanWhat2.wav
FootmanWhat3.wav
FootmanWhat4.wav
FootmanYes1.wav
FootmanYes2.wav
FootmanYes3.wav
FootmanYes4.wav
FootmanYesAttack1.wav
FootmanYesAttack2.wav
FootmanYesAttack3.wav
Importing & Replacing
For each file of the footman you right-click and say Replace Internal Sound and locate your own recorded sound.
Done, You should now have made.. I mean replaced a new soundset. If this did not work then please post here.
Last edited: