- Joined
- Apr 21, 2007
- Messages
- 1,465
I'm not sure if this should go in the trigger section or here, but since it doesn't require complex triggering I suppose here is a better fit.
I have problems with sounds. I have a script that calls various sounds at a point. Note that these sounds aren't activated at the same time but almost always after the previous one has finished and then some.
Basically what I have is a set of triggers that go like this:
Play sound A (lasts 3 seconds)
wait and do other stuff for about 5 seconds
Play sound B (lasts 2 seconds)
wait and do other stuff for about 3 seconds
Play sound C (lasts 2 seconds)
wait and do other stuff for about 5 seconds
Play sound D
Problem is the sounds randomly don't play. Sometimes the first two play, sometimes only A and C but never do all the sounds play. I know for a fact that all of the sounds are played if there are only a few of them in the script and there's a large pause in between.
I also have a question about sound leaks. Should I destroy sounds and what would be the best method if I'm doing a cinematic?
I have problems with sounds. I have a script that calls various sounds at a point. Note that these sounds aren't activated at the same time but almost always after the previous one has finished and then some.
Basically what I have is a set of triggers that go like this:
Play sound A (lasts 3 seconds)
wait and do other stuff for about 5 seconds
Play sound B (lasts 2 seconds)
wait and do other stuff for about 3 seconds
Play sound C (lasts 2 seconds)
wait and do other stuff for about 5 seconds
Play sound D
Problem is the sounds randomly don't play. Sometimes the first two play, sometimes only A and C but never do all the sounds play. I know for a fact that all of the sounds are played if there are only a few of them in the script and there's a large pause in between.
I also have a question about sound leaks. Should I destroy sounds and what would be the best method if I'm doing a cinematic?