- Joined
- Jun 20, 2017
- Messages
- 380
about leaks
1.When should I use or/and or nothing in conditions!
Example unit/unit-type comparison, if units more than 1, they are always need or any conditions are true?!
2.Item - pick every item in playable map area and do action
3.Destructible - pick every item in playable map area and do action
Should I use this for 2/3? set bj_wantDestroyGroup = true
4.Player Group. What should I use for this one without set variables?!
5.Why the first and second Visibility cannot be destroy after 55.00 seconds!
6.When I destroy the sound 1, the other sounds cannot be play!
1.When should I use or/and or nothing in conditions!
Example unit/unit-type comparison, if units more than 1, they are always need or any conditions are true?!
2.Item - pick every item in playable map area and do action
3.Destructible - pick every item in playable map area and do action
Should I use this for 2/3? set bj_wantDestroyGroup = true
4.Player Group. What should I use for this one without set variables?!
5.Why the first and second Visibility cannot be destroy after 55.00 seconds!
-
Lightning
-
Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
-
Actions
- Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility from (Center of 004 Pick Vampires <gen>) to a radius of 512.00
- Set Visibility[1] = (Last created visibility modifier)
- Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Center of 004 Pick Vampires <gen>) to a radius of 512.00
- Set Visibility[2] = (Last created visibility modifier)
- -------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
- Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility from (Center of (Playable map area)) to a radius of 1024.00
- Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Center of (Playable map area)) to a radius of 1024.00
- -------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
- Lightning - Create a Finger of Death lightning effect from source (Position of Ruins Obelisk 6058 <gen>) to target (Position of Ruins Obelisk 6059 <gen>)
- Set Lightning[1] = (Last created lightning effect)
- Lightning - Create a Finger of Death lightning effect from source (Position of Ruins Obelisk 6059 <gen>) to target (Position of Ruins Obelisk 6060 <gen>)
- Set Lightning[2] = (Last created lightning effect)
- Lightning - Create a Finger of Death lightning effect from source (Position of Ruins Obelisk 6060 <gen>) to target (Position of Ruins Obelisk 6061 <gen>)
- Set Lightning[3] = (Last created lightning effect)
- Lightning - Create a Finger of Death lightning effect from source (Position of Ruins Obelisk 6061 <gen>) to target (Position of Ruins Obelisk 6062 <gen>)
- Set Lightning[4] = (Last created lightning effect)
- Lightning - Create a Finger of Death lightning effect from source (Position of Ruins Obelisk 6062 <gen>) to target (Position of Ruins Obelisk 6063 <gen>)
- Set Lightning[5] = (Last created lightning effect)
- Lightning - Create a Finger of Death lightning effect from source (Position of Ruins Obelisk 6063 <gen>) to target (Position of Ruins Obelisk 6064 <gen>)
- Set Lightning[6] = (Last created lightning effect)
- Lightning - Create a Finger of Death lightning effect from source (Position of Ruins Obelisk 6064 <gen>) to target (Position of Ruins Obelisk 6065 <gen>)
- Set Lightning[7] = (Last created lightning effect)
- Lightning - Create a Finger of Death lightning effect from source (Position of Ruins Obelisk 6065 <gen>) to target (Position of Ruins Obelisk 6058 <gen>)
- Set Lightning[8] = (Last created lightning effect)
- -------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
- Wait 55.00 seconds
- Visibility - Destroy Visibility[1]
- Visibility - Destroy Visibility[2]
- Lightning - Destroy Lightning[1]
- Lightning - Destroy Lightning[2]
- Lightning - Destroy Lightning[3]
- Lightning - Destroy Lightning[4]
- Lightning - Destroy Lightning[5]
- Lightning - Destroy Lightning[6]
- Lightning - Destroy Lightning[7]
- Lightning - Destroy Lightning[8]
-
Events
-
Tips Humans
-
Events
- Time - Elapsed game time is 60.00 seconds
- Conditions
-
Actions
- Sound - Play SecretFound <gen>
- Set Sound[1] = (Last played sound)
- Game - Display to PlayerGroup_Humans the text: |cffffcc00Tip:|r |c...
- Sound - Destroy Sound[1]
- -------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
- Wait 30.00 seconds
- Sound - Play SecretFound <gen>
- Set Sound[2] = (Last played sound)
- Game - Display to PlayerGroup_Humans the text: |cffffcc00Tip:|r |c...
- Sound - Destroy Sound[2]
- -------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
- Wait 30.00 seconds
- Sound - Play SecretFound <gen>
- Set Sound[3] = (Last played sound)
- Game - Display to PlayerGroup_Humans the text: |cffffcc00Tip:|r |c...
- Sound - Destroy Sound[3]
- -------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
- Wait 30.00 seconds
- Sound - Play SecretFound <gen>
- Set Sound[4] = (Last played sound)
- Game - Display to PlayerGroup_Humans the text: |cffffcc00Tip:|r |c...
- Sound - Destroy Sound[4]
- -------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
- Wait 30.00 seconds
- Sound - Play SecretFound <gen>
- Set Sound[5] = (Last played sound)
- Game - Display to PlayerGroup_Humans the text: |cffffcc00Tip:|r |c...
- Sound - Destroy Sound[5]
- -------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
- Wait 30.00 seconds
- Sound - Play SecretFound <gen>
- Set Sound[6] = (Last played sound)
- Game - Display to PlayerGroup_Humans the text: |cffffcc00Tip:|r |c...
- Sound - Destroy Sound[6]
-
Events
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