So what I'm trying to do is Pick Every Destructible in a Region and from each picked Destructible, check if there is an item on that Destructible or very near it (they are walkable).
So what I did is:
How can I remove these leaks? As there are no "Item Group" or "Desctructible Group" variables.
So what I did is:
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Spawn
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Events
- Time - Every 15.00 seconds of game time
- Conditions
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Actions
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Destructible - Pick every destructible in (Playable map area) and do (Actions)
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Loop - Actions
- Set temploc = (Position of (Picked destructible))
- Set tempbool = False
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Item - Pick every item in (Region centered at temploc with size (50.00, 50.00)) and do (Actions)
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Loop - Actions
- Set tempbool = True
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- tempbool Equal to True
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Then - Actions
- (Stuff)
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Else - Actions
- (Other stuff)
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If - Conditions
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Loop - Actions
- Custom script: call RemoveLocation(udg_temploc)
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Destructible - Pick every destructible in (Playable map area) and do (Actions)
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Events
How can I remove these leaks? As there are no "Item Group" or "Desctructible Group" variables.