- Joined
- Apr 5, 2018
- Messages
- 116
Help my trigger is not firing. I use display messages. How fire this trigger every time. I use run this trigger action and nothing.
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TRIGGER BOOM
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Events
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Destructible - A destructible within (Playable map area) dies
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Conditions
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(Destructible-type of (Dying destructible)) Equal to Barrel of Explosives
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Actions
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Trigger - Run (This trigger) (checking conditions)
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Game - Display to (All players) the text: 1
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Set VariableSet BOOM = (Position of (Dying destructible))
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Game - Display to (All players) the text: 2
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Destructible - Pick every destructible within 250.00 of BOOM and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Destructible-type of (Picked destructible)) Equal to Barrel of Explosives
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Then - Actions
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Destructible - Kill (Picked destructible)
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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Game - Display to (All players) the text: 3
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Unit Group - Pick every unit in (Units within 250.00 of BOOM.) and do (Actions)
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Loop - Actions
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Unit - Cause (Picked unit) to damage (Picked unit), dealing 2000.00 damage of attack type Spells and damage type Normal
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Custom script: call RemoveLocation(udg_BOOM)
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Game - Display to (All players) the text: 4
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TRIGGER BOOM Copy
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Events
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Destructible - A destructible within (Playable map area) dies
-
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Conditions
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(Destructible-type of (Dying destructible)) Equal to Golden Barrel Of Explosives
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Actions
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Trigger - Run (This trigger) (checking conditions)
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Game - Display to (All players) the text: 1
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Set VariableSet BOOM1 = (Position of (Dying destructible))
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Game - Display to (All players) the text: 2
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Destructible - Pick every destructible within 250.00 of BOOM1 and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Destructible-type of (Picked destructible)) Equal to Golden Barrel Of Explosives
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Then - Actions
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Destructible - Kill (Picked destructible)
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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Game - Display to (All players) the text: 3
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Unit Group - Pick every unit in (Units within 250.00 of BOOM1.) and do (Actions)
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Loop - Actions
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Unit - Cause (Picked unit) to damage (Picked unit), dealing 6666.00 damage of attack type Spells and damage type Normal
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Custom script: call RemoveLocation(udg_BOOM1)
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Game - Display to (All players) the text: 4
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Last edited: