- Joined
- Jun 2, 2009
- Messages
- 1,137
Prevent chop trees
Is there any way to prevent this?
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Events
- Unit - A unit Is issued an order targeting an object
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Destructible-type of (Target destructible of issued order)) Equal to Barrens Tree 5
- ((Ordered unit) is in Balta5Barren) Equal to False
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Then - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 2.00 seconds the text: Woodaxe +3 gereklid...
- Unit - Order (Ordered unit) to Move To (Position of (Ordered unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Destructible-type of (Target destructible of issued order)) Equal to Fina Tree 4
- ((Ordered unit) is in Balta4Big) Equal to False
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Then - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 2.00 seconds the text: Woodaxe +2 gereklid...
- Unit - Order (Ordered unit) to Move To (Position of (Ordered unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Destructible-type of (Target destructible of issued order)) Equal to Fall Tree 3
- ((Ordered unit) is in Balta3Fall) Equal to False
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Then - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 2.00 seconds the text: Woodaxe +1 gereklid...
- Unit - Order (Ordered unit) to Move To (Position of (Ordered unit))
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Destructible-type of (Target destructible of issued order)) Equal to Ashenvale Tree 2
- ((Ordered unit) is in Balta2Ashenvale) Equal to False
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Then - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 2.00 seconds the text: Woodaxe gereklidir.
- Unit - Order (Ordered unit) to Move To (Position of (Ordered unit))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
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Conditions
- ((Ordered unit) is in Balta5Barren) Equal to False
- ((Ordered unit) is in Balta4Big) Equal to False
- ((Ordered unit) is in Balta3Fall) Equal to False
- ((Ordered unit) is in Balta2Ashenvale) Equal to False
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And - All (Conditions) are true
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Conditions
-
Or - Any (Conditions) are true
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Conditions
- (Destructible-type of (Target destructible of issued order)) Equal to Ashenvale Tree 2
- (Destructible-type of (Target destructible of issued order)) Equal to Fall Tree 3
- (Destructible-type of (Target destructible of issued order)) Equal to Fina Tree 4
- (Destructible-type of (Target destructible of issued order)) Equal to Barrens Tree 5
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Conditions
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Or - Any (Conditions) are true
-
Conditions
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Order (Ordered unit) to Move To (Position of (Ordered unit))
- Game - Display to (Player group((Owner of (Triggering unit)))) for 2.00 seconds the text: Gerekli baltaya sa...
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Is there any way to prevent this?