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Sound Help

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Level 11
Joined
Feb 11, 2007
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423
This seems simple, but I can't seem to figure it out.

-A model I am using has no sound when attacking, and was wondering how I could make it use the attack sound a marine has. I always thought that using the same projectile would take care of that, but in this situaiton that isnt the case. If anyone could show me a trigger I need to make, or something else, id be more than grateful.

-Thanks!
 
Level 19
Joined
Aug 24, 2007
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Some information: Marine's attack sound(Gyrocopter's) is a sound that "Model" has. Its a node (and an event object). But it uses that sound from mpq so game contains it too. Since game itself contains that sound in it we can make a trigger that plays that sound

Step by Step
1- Set that units Weapon Sound to None
2- From Sound editor find Units->Humans>Gyrocopter->GyrocopterImpactHit1.wav
Right Click and "Use As Sound"
3- Create a Trigger
  • Attacking Sound
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to <Your Units Type>
    • Actions
      • Sound - Play GyrocopterImpactHit1 <gen> at 100.00% volume, attached to (Attacking unit)
This should work properly
Live long and make good maps
 
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