- Joined
- Nov 20, 2005
- Messages
- 800
What's your thought on allowing players to re-random one stat on a soul for a price? The re-rolled stat would have slightly lower stat multipliers so a legit soul would still be superior and it would change the souls level back to level 1 so you would have to relevel it. You would only be allowed to re-random a single stat on a soul and once you select which stat you want to change you can pay to re-roll that stat again but the cost to do so increases and that is the ONLY stat that you will ever be able to re-roll on to change its stats the other ones will no longer be able to be changed.
-My thought breakdown-
Green souls (2 random stats):
Cost: 2,000g to change 1 stat. The other stat will forever be unchangeable.
-Cost to change the stat a 2nd time goes up to 2,400g (20% increase)
-Cost to change the stat a 3rd time goes up to 2,880g
- etc. etc.
Blue souls (3 random stats):
Cost: 7,500g + 5MC to change 1 stat. The other two stats will forever be unchangeable.
-Cost to change the stat a 2nd time goes up to 9,000g + 6MC (20% increase)
-Cost to change the stat a 3rd time goes up to 10,800g + 7MC rounded
- etc. etc.
Legendary souls (3 random stats + Aura) - [Auras can NEVER be changed]
Cost 10,000g + 5MC + item dropped off D4 or new world bosses
-Cost to change the stat a 2nd time goes up to 12,000g + 6MC (20% increase) + 1 item dropped off D4 or new world bosses (this item shouldn't go up towards the increased price)
- Cost to change the stat a 3rd time goes up to 14,400g + 7MC rounded + 1 item
As stated earlier the newly randomed ability will have weakened stat multipliers so if a level 1 blue soul gave for example:
+0.1% Str from items
+0.1% SP from Items
+0.2% Fire damage
The changed Soul would be:
+0.08% Int from items (Changed soul stat down from 0.1% to 0.08%)
+0.1% SP from items
+0.2% Fire damage
As a result of changing the souls stat not only would the cost go up if you wanted to change the int on this soul again ( the other two would be unchangeable) but the soul would revert back to level 1 had it been a higher level soul initially.
Overall:
I think this would be a great addition to the current system. A straight up soul with all the stats you want would still always be 100% superior so farming for a legit soul would still be encouraged. It adds a substantial gold sink to the game. It still requires you to level the soul again & you still need to find a soul with 2 stats you want with the right aura (for a legendary) on high end game which still might take a while so it still encourages soul farming on that regard too.
EDIT: I think a list somewhere in the vault of what potential stats a stat can change into would be beneficial so people can have an idea what they are rolling towards
-My thought breakdown-
Green souls (2 random stats):
Cost: 2,000g to change 1 stat. The other stat will forever be unchangeable.
-Cost to change the stat a 2nd time goes up to 2,400g (20% increase)
-Cost to change the stat a 3rd time goes up to 2,880g
- etc. etc.
Blue souls (3 random stats):
Cost: 7,500g + 5MC to change 1 stat. The other two stats will forever be unchangeable.
-Cost to change the stat a 2nd time goes up to 9,000g + 6MC (20% increase)
-Cost to change the stat a 3rd time goes up to 10,800g + 7MC rounded
- etc. etc.
Legendary souls (3 random stats + Aura) - [Auras can NEVER be changed]
Cost 10,000g + 5MC + item dropped off D4 or new world bosses
-Cost to change the stat a 2nd time goes up to 12,000g + 6MC (20% increase) + 1 item dropped off D4 or new world bosses (this item shouldn't go up towards the increased price)
- Cost to change the stat a 3rd time goes up to 14,400g + 7MC rounded + 1 item
As stated earlier the newly randomed ability will have weakened stat multipliers so if a level 1 blue soul gave for example:
+0.1% Str from items
+0.1% SP from Items
+0.2% Fire damage
The changed Soul would be:
+0.08% Int from items (Changed soul stat down from 0.1% to 0.08%)
+0.1% SP from items
+0.2% Fire damage
As a result of changing the souls stat not only would the cost go up if you wanted to change the int on this soul again ( the other two would be unchangeable) but the soul would revert back to level 1 had it been a higher level soul initially.
Overall:
I think this would be a great addition to the current system. A straight up soul with all the stats you want would still always be 100% superior so farming for a legit soul would still be encouraged. It adds a substantial gold sink to the game. It still requires you to level the soul again & you still need to find a soul with 2 stats you want with the right aura (for a legendary) on high end game which still might take a while so it still encourages soul farming on that regard too.
EDIT: I think a list somewhere in the vault of what potential stats a stat can change into would be beneficial so people can have an idea what they are rolling towards
Last edited: