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Unit - Move (Picked unit) instantly to SBTempPoint
Set SBTempGroup = (Units within 100.00 of SBTempPoint matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of SBCa
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Unit Group - Pick every unit in (Units within 250.00 of SBTempPoint matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of SBCa and do (Actions)
Loop - Actions
Unit - Cause SBCaster[SBInteger] to damage (Picked unit), dealing (100.00 x (Real(SBLevel[SBInteger]))) damage of attack type Spells and damage type Magic
Unit - Create 1 Blast Effect for Neutral Passive at SBTempPoint facing Default building facing degrees
Animation - Change (Last created unit)'s animation speed to 50.00% of its original speed
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Unit - Create 1 Blast Effect 2 for Neutral Passive at SBTempPoint facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Set SBHas[SBInteger] = False
Set SBCount = (SBCount - 1)
Set SBRecycledList[SBInteger] = SBLastRecycled
Set SBLastRecycled = SBInteger
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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