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Fire Blast v1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Fire Blast by BlackSunEmpier v1.0

Caster relise fire blast that deal damage and stun enemyes in AoE.
Level 1 - 200 damage.
Level 2 - 400 damage.
Level 3 - 600 damage.

Easy to import and edit.
Please give credits if use.
Comment and rate this...
Thanks for downloading...

Keywords:
Fire, Blast, Spell, Burn, Pyro, Flame, Area, GUI
Contents

Fire Blast v1.1 (Map)

Reviews
7 November 2015 Bribe: Rejecting due to the status of this resource being "needs fix" for years. 10:45, 3rd Feb 2010 TriggerHappy: This spell is really simple and the effect is really generic. All you do is make a circle, then damage. Been...

Moderator

M

Moderator

7 November 2015
Bribe: Rejecting due to the status of this resource being "needs fix" for years.

10:45, 3rd Feb 2010
TriggerHappy:

This spell is really simple and the effect is really generic. All you do is make a circle, then damage. Been done countless times and we don't need anymore examples of this.
 
Level 25
Joined
Jun 5, 2008
Messages
2,572
The spell is mostly Object Editor data but i dunno if it is bad or good, just remove the terrain deformation.

I guess this is ok for your 2nd resource uploaded as it is far better than the previous spellpack.

[offtopic]
Also i noticed that you used serbian/croatian language in one of the trigger categories, if you need help with triggering you are free to ask, since i am from Serbia(that is if you are having problems with english language).
 
Level 37
Joined
Mar 6, 2006
Messages
9,240
Here is a leakless version of the spell:

  • Fire Blast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Fire Blast
    • Actions
      • -------- ---------- ------------------------------------- ---------- --------
      • -------- ---------- Here set variables ---------- --------
      • -------- ---------- ------------------------------------- ---------- --------
      • Set FireBlast_Caster = (Casting unit)
      • Set FireBlast_Caster_Owner = (Owner of (Triggering unit))
      • Set FireBlast_Caster_Position = (Position of FireBlast_Caster)
      • -------- ---------- ------------------------------------- ---------- --------
      • For each (Integer A) from 1 to 36, do (Actions)
        • Loop - Actions
          • -------- ---------- ------------------------------------- ---------- --------
          • -------- ---------- Seting point where dummy cast spell ---------- --------
          • -------- ---------- ------------------------------------- ---------- --------
          • Set FireBlast_Point = (FireBlast_Caster_Position offset by 200.00 towards ((Real((Integer A))) x 10.00) degrees)
          • -------- ---------- ------------------------------------- ---------- --------
          • -------- ---------- Creating Dummy, add life time, spell, icrease level of spell and order to cast ---------- --------
          • -------- ---------- ------------------------------------- ---------- --------
          • Unit - Create 1 Dummy for FireBlast_Caster_Owner at FireBlast_Caster_Position facing Default building facing degrees
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
          • Unit - Add Fire Blast (Dummy) to (Last created unit)
          • Unit - Set level of Fire Blast (Dummy) for (Last created unit) to (Level of Fire Blast for FireBlast_Caster)
          • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave FireBlast_Point
          • -------- ---------- ------------------------------------- ---------- --------
          • Custom script: call RemoveLocation(udg_FireBlast_Point)
      • -------- ---------- ------------------------------------- ---------- --------
      • -------- ---------- Creating unit group ---------- --------
      • -------- ---------- ------------------------------------- ---------- --------
      • Set FireBlast_Group = (Units within 800.00 of FireBlast_Caster_Position matching (((Matching unit) belongs to an enemy of FireBlast_Caster_Owner) Equal to True))
      • -------- ---------- ------------------------------------- ---------- --------
      • -------- ---------- Picking units in unit group ---------- --------
      • -------- ---------- ------------------------------------- ---------- --------
      • Unit Group - Pick every unit in FireBlast_Group and do (Actions)
        • Loop - Actions
          • -------- ---------- ------------------------------------- ---------- --------
          • -------- ---------- Creating Dummy, add life time, spell and order to cast ---------- --------
          • -------- ---------- ------------------------------------- ---------- --------
          • Set FireBlast_Dummy_Position = (Position of (Picked unit))
          • Unit - Create 1 Dummy [Stuner] for FireBlast_Caster_Owner at FireBlast_Dummy_Position facing Default building facing degrees
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
          • Unit - Add Fire Blast (Dummy, Stun) to (Last created unit)
          • Unit - Order (Last created unit) to Neutral - Firebolt (Picked unit)
          • Custom script: call RemoveLocation(udg_FireBlast_Dummy_Position)
      • -------- ---------- ------------------------------------- ---------- --------
      • -------- ---------- Cleaning Leaks ---------- --------
      • -------- ---------- ------------------------------------- ---------- --------
      • Custom script: call RemoveLocation(udg_FireBlast_Caster_Position)
      • Custom script: call DestroyGroup( udg_FireBlast_Group)
 
Level 11
Joined
Oct 27, 2009
Messages
234
Here is a leakless version of the spell:

  • Fire Blast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Fire Blast
    • Actions
      • -------- ---------- ------------------------------------- ---------- --------
      • -------- ---------- Here set variables ---------- --------
      • -------- ---------- ------------------------------------- ---------- --------
      • Set FireBlast_Caster = (Casting unit)
      • Set FireBlast_Caster_Owner = (Owner of (Triggering unit))
      • Set FireBlast_Caster_Position = (Position of FireBlast_Caster)
      • -------- ---------- ------------------------------------- ---------- --------
      • For each (Integer A) from 1 to 36, do (Actions)
        • Loop - Actions
          • -------- ---------- ------------------------------------- ---------- --------
          • -------- ---------- Seting point where dummy cast spell ---------- --------
          • -------- ---------- ------------------------------------- ---------- --------
          • Set FireBlast_Point = (FireBlast_Caster_Position offset by 200.00 towards ((Real((Integer A))) x 10.00) degrees)
          • -------- ---------- ------------------------------------- ---------- --------
          • -------- ---------- Creating Dummy, add life time, spell, icrease level of spell and order to cast ---------- --------
          • -------- ---------- ------------------------------------- ---------- --------
          • Unit - Create 1 Dummy for FireBlast_Caster_Owner at FireBlast_Caster_Position facing Default building facing degrees
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
          • Unit - Add Fire Blast (Dummy) to (Last created unit)
          • Unit - Set level of Fire Blast (Dummy) for (Last created unit) to (Level of Fire Blast for FireBlast_Caster)
          • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave FireBlast_Point
          • -------- ---------- ------------------------------------- ---------- --------
          • Custom script: call RemoveLocation(udg_FireBlast_Point)
      • -------- ---------- ------------------------------------- ---------- --------
      • -------- ---------- Creating unit group ---------- --------
      • -------- ---------- ------------------------------------- ---------- --------
      • Set FireBlast_Group = (Units within 800.00 of FireBlast_Caster_Position matching (((Matching unit) belongs to an enemy of FireBlast_Caster_Owner) Equal to True))
      • -------- ---------- ------------------------------------- ---------- --------
      • -------- ---------- Picking units in unit group ---------- --------
      • -------- ---------- ------------------------------------- ---------- --------
      • Unit Group - Pick every unit in FireBlast_Group and do (Actions)
        • Loop - Actions
          • -------- ---------- ------------------------------------- ---------- --------
          • -------- ---------- Creating Dummy, add life time, spell and order to cast ---------- --------
          • -------- ---------- ------------------------------------- ---------- --------
          • Set FireBlast_Dummy_Position = (Position of (Picked unit))
          • Unit - Create 1 Dummy [Stuner] for FireBlast_Caster_Owner at FireBlast_Dummy_Position facing Default building facing degrees
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
          • Unit - Add Fire Blast (Dummy, Stun) to (Last created unit)
          • Unit - Order (Last created unit) to Neutral - Firebolt (Picked unit)
          • Custom script: call RemoveLocation(udg_FireBlast_Dummy_Position)
      • -------- ---------- ------------------------------------- ---------- --------
      • -------- ---------- Cleaning Leaks ---------- --------
      • -------- ---------- ------------------------------------- ---------- --------
      • Custom script: call RemoveLocation(udg_FireBlast_Caster_Position)
      • Custom script: call DestroyGroup( udg_FireBlast_Group)


Thanks for help...
 
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