First of All, this is the FPS i got when using the spell!
okay, the FPS was 40 due to the amount of units on the screen, but ! the KB was enough to crush the 40 FPS to 2! My impression on this: the KB is bad
Yeah, the KB is pretty sucks I guess.
I'm pretty sure that I need to switch to KB2D by Bribe.
I don't understand, if you put this by yourself, then why the hell did you add so much units in this so small area
It was by accident, I guess this can be solved with fixing the KB.
Move units flowing SetUnitX and SetUnitY instead of Moving them to a location via GUI action
Yeah, I guess it can boost the performance.
Consider the FX on KBed Unit as well on the next update.
Creating Effects only on trees isn't a great Fx thing
The KB is really really poor, not even it looks like lagging when units hit an obstacle, it lags, and it has no Fx!
I consider adding them to units.
Consider it done.
Don't take this rudely: Knock Back 3D v. 1.7.1
I know that this spell was a long time in the Lab, and am disappointed of the result :/
And I'm even more disappointed with my works, so no worries. It's not "that long", just about 10 days or so.
And I was about to add KB3D of yours as well.
Thanks a ton for the review Jad.
+4 Rep
+Credit in Future Versions
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Major Planned Updates (morph into V1.1) :
1. Using KB2D & KB3D instead of my lagging KB
2. Adding FX to KBed Units
3. Adding Damage during Knockback
4. Adding Option to Slow units after KB
This will be done in couple of days (based on my school activities).