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Sonic Saga 1.06

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Sonic Saga 1.06 (Map)

Level 5
Joined
Jun 10, 2004
Messages
162
If there are any bugs, be sure to report them here. Be as specific as possible with what the bug is and how it was caused. Classify them by this system. This is my first map, so I want to know how I can improve it. BTW, Magnum12 is my gamefaqs name.
1. Major: Bugs that make the game unplayable.
2. Moderate: Bugs that are not game killers but can have a strong effect on gameplay.
3. Minor: Bugs that have no impact on gameplay but are mere annoyances.
-If there are any balance problems, report them here and I'll see what I can do about them. (Read the character bios to understand each charcter's role when reporting balance problems.)
-If you would like to ask a question about the map's gameplay that isn't covered in the tutorials, ask it here. Have fun! :D
 
Level 2
Joined
Dec 29, 2004
Messages
13
YES finally a good sonic map! great job, its just too bad theres no sonic models :cry: im getting 3DSM soon and if I find out how to use it, thats the first thing im making. ive been a Sonic fan all my life and that is how i will die.
 
Level 5
Joined
Jun 10, 2004
Messages
162
I'm glad someone likes this map. If you can believe it, it took me 2 years to make this map. (The project started around December 2002 after getting Sonic Mega Collection for Christmas and about half the time during start to finish was lost due to college studies and other commitments.) The time attack system, EX skills, Vexorian hero selector, hybrid Chao, and Baldur's Gate teleportation system were all created during the last 3 months of production, surprisingly, just like the Crimsom Heads from the Resident Evil remake (Game Cube). Good luck with that new program. If you figure it out, PM me and I'll give you info on any Sonic model specifics I'd like. :D
 
Level 2
Joined
Dec 29, 2004
Messages
13
Yea thanks, the first time I found out there was models for wc3 the first thing I thaught was if they had Sonic models. Yea they didn't but still nice models, and since they don't ive always wanted to make some.(exspecially Tails and Shadow they are my favorites.)
 
Level 5
Joined
Jun 10, 2004
Messages
162
Sonic Saga version 1.06 is in development.
Gameplay changes planned: (Maybe more than posted here.)
-The activation of various movement triggers will be delayed until needed. This will fix a bug (and any others potentially like it) in which Shadow or any flying unit can accidentally hit a circle of power and send the party to their doom via being underpowered. (Thanks to the Game Faqs community for discovering this bug.)
-There will now be circles of power near the farms in the starting hub that you can move to. (Was in very early versions but was axed due to accidents which I now know how to prevent.) In addition, the map's learning curve will be smoothed out with the addition of floating text (thank the new patch) that tells players when new levels are unlocked.
-A new cinematic in the Sonic Adventure 2 segment and a new final boss cinematic.
-New Chao Karate and Chao Racing mini games.
-The Sonic Advance 1-2 and Sonic Heroes segments will be part of the full game. I will also add a Sonic Advance 3 section to be the new final level. The basic plot of Eggman's Chaos Control machine reeking havoc is the same, but this section will be done via a level in which players will fight all of the bosses in the game, 6 at a time, with the addition of 6 Phi Robots. (Hero bosses will have increased levels.) This section should result in a 20 minute long battle with no chance for rest, the ultimate endurance mode. This means that the party will now have a level limit of 18 and bosses will have a level limit of 23. Beware, the new final battle against Gemerl will make Omega's final form (Mega Man Zero 3) seem easy by comparison. :twisted:
Balance Changes:
-The Chao Garden chao are going to be fed "nerf fruit" across the board. (Thanks again to the gamefaqs forum for discovering the problems.) All flight species will have hover motion and all species will have their hit points and attack power significantly reduced. No chao will be as powerful as Cream's level 3 Flying Cheese.
-The beatles in SA2 and Blue Eagles in SA2 now have new tricks up their sleeves. In addition, there are now G.U.N Light Fighters in SA2.
Edit: I've also fixed a few tool tips to display the correct text for certain spells such as Locust Swarm and Cleaving Attack. With the new spell max levels (+1 level from current version) many spells are going to receive some slight nerfs, especially stun/sleep effects of spells.
 
Level 5
Joined
Jun 10, 2004
Messages
162
Sonic Saga version 1.06 is now playable.
-New Features for this version:
1. Players can now advance to level 18.
2. New stages
3. Some simple Chao Racing and Chao Karate mini games.
4. A new shop that gets new stuff after certain sections are cleared. (will need to search for this one).
5. A few new enemies.
6. Side quests that become availible after a certain section is clear. Hint: the event that starts the chain is in the new shop. (One of the quests is solely there for humor.)
7. Bug fixes.
8. An active handicap system that monitors the amount of players in the allies of player 2 group and issues an hanidcap to enemy health based on that number. (Designed to make the game more compatible with single player mode.
-Balance Changes:
1. With the new level limits comes a general small nerf to many skills.
2. Chao have been nerfed across the board.
3. Sonic now has the Homing attack instead of Slow.
4. Tail's Laser Missile has been reworked to summon a suicidal ball of energy (think of it as a Goblin Sapper).
5. Rouge's Black Wave has been reworked.
6. Rouge's Sleep skill has been reworked to have AOE but the duration is lower as a result.
7. Rouge's True Shot Aura has been replaced with a new offensive passive that has a chance to purge an enemy.
8. Sonic Flare (once called Immolation) now has an effect that makes it more powerful when Sonic is in his Super Form.
9. Courage Aura (once called Endurance Aura) has been nerfed slightly but now has a small chance to make those under its effects shake off an enemy debuff.
-Stuff for next time:
1. Variant Characters: I couldn't think of ideas for variant abilities (main characters only) so it will have to be added for next time.
2. An AI system that will allow players playing alone to have fun in a multiplayer setting by playing with somewhat intelligent computer players. This system (not finished) will move AI to the levels automatically and order AI to learn specific skills upon level up (based on my skill builds). In addition, I will try implement a system that will allow the player to issue commands to their AI allies such as form up, retreat, upgrade, and shop. (Inspired by Star Wars Republic Commando.)
-Notes: Please report any bugs that are found by one of three classes.
1. Major: Bugs that make the game impossible to finish.
2. Moderate: Bugs that don't make a game unplayable but have a significant negative impact on game play.
3. Minor: Bugs that have mild negative impacts on gameplay but are mostly just annoying.
 
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