- Joined
- Sep 24, 2007
- Messages
- 300
1. Units are ordered to walk into a region
2. On left and right side of that region are towers and ranged enemy units. Those units are on the cliffs, so normal meele units cannot attack them.
3. Instead of walking forward, to attack tower, they start running around the cliffs, and ranges simply kill them.
Trigger:
Unit enters region
Owner of picked unit equal to player 6
Pick every unit in region and do action: Order picked unit to attack tower.
It looks like units stop walking in the triggering direction, because they are attacked, and as soon as they are attacked, they try to attack back. I tried with another trigger:
Every 1 second of game time
Owner of picked unit equal to player 6
Pick every unit in region and do action: Order picked unit to attack tower.
This should pick all units every second, and send them to attack tower, but units still doesn't obey the orders. They still want to attack back.
So, anyone have a suggestion, how to order units to attack tower, even if they are attacked? It should be like in stronghold: Spawned units run to enemy base, and even if there are mass towers, they don't give a shit and proceed.
How to do that?
2. On left and right side of that region are towers and ranged enemy units. Those units are on the cliffs, so normal meele units cannot attack them.
3. Instead of walking forward, to attack tower, they start running around the cliffs, and ranges simply kill them.
Trigger:
Unit enters region
Owner of picked unit equal to player 6
Pick every unit in region and do action: Order picked unit to attack tower.
It looks like units stop walking in the triggering direction, because they are attacked, and as soon as they are attacked, they try to attack back. I tried with another trigger:
Every 1 second of game time
Owner of picked unit equal to player 6
Pick every unit in region and do action: Order picked unit to attack tower.
This should pick all units every second, and send them to attack tower, but units still doesn't obey the orders. They still want to attack back.
So, anyone have a suggestion, how to order units to attack tower, even if they are attacked? It should be like in stronghold: Spawned units run to enemy base, and even if there are mass towers, they don't give a shit and proceed.
How to do that?