Hey everyone, continuing work on my Castle Builder map.
Completed | Problem With Existing | Not Competed
I could use help with the following [Posting a trigger would be very helpful]:
-Every 60 seconds [1 minute] players receive an amount of Gold depending on how much of Building X they have, and if building X is upgraded to X2, they get a bonus of income [say, A% more], and if it's upgraded to X3, they get say B% more [B>A]. Make sense? Well, at least the first part. And it will correspond with t he amount of upkeep. Also they get some amount of Lumber. If you are interested in this, contact me.
-Every random time between 3-10 minutes a plague will hit, causing your Lumber [in my game peasants] to drop by a random number based on your total lumber. Maybe like 10-40%. But, if you have "Plague Resistance" researched, each level reduced the % loss.
-If a player types "-submit *color*", *Color* gets 10% of the player who submitted's income.
-Some other random triggers, like "X Peasants have joined you from afar to serve you" or something, where peasants are lumber in this case, and your lumber increases. Along with one where random peasants leave, ect...
-I'd like to have some natural disasters in my map, such as: Tornado, Earthquake, Locus Swarm, Lightning Strike. Ideas for disasters are also welcome.
-Maybe some weather effects, where it will randomly start raining, or a fog will roll in. Something.
-When unit X dies for any player, they lose the game. And X isn't built yet.
-Event- Player types "-name X" | Action- Rename player to X and display a message to everyone.
-A unit, called a Spike Trap. When an enemy walks on it, it deals D damage to the enemy, and in return does G damage to itself, until it or the enemy dies.
-A trigger that when an ability X is casted, depending on how many "Military Specialists" are inside [a max of 4], the unit waits, 10 seconds if there are 4 inside, 15 seconds if their are 3 inside, 20 seconds if their are 2 inside, 25 if their is 1 inside, and it can't convert if there are 0 units inside. After the wait, the unit transforms into unit B, and the units that were inside spawn outside, but on the unit, where they can be put back inside. This, is for my trebuchets.
-When a certain spell / buff hits a unit, they freeze for X seconds. I have a unit called a "Ice Trap" it's invisable, and when a unit walks over it, I would like that unit to freeze for X seconds.
I will add to this list gradually.
If you can help with any one or more of these triggers, please do so, I WILL GIVE REP, and Credit in this map.
-Angry_Sun [Koopa124]
Completed | Problem With Existing | Not Competed
I could use help with the following [Posting a trigger would be very helpful]:
-Every 60 seconds [1 minute] players receive an amount of Gold depending on how much of Building X they have, and if building X is upgraded to X2, they get a bonus of income [say, A% more], and if it's upgraded to X3, they get say B% more [B>A]. Make sense? Well, at least the first part. And it will correspond with t he amount of upkeep. Also they get some amount of Lumber. If you are interested in this, contact me.
-Every random time between 3-10 minutes a plague will hit, causing your Lumber [in my game peasants] to drop by a random number based on your total lumber. Maybe like 10-40%. But, if you have "Plague Resistance" researched, each level reduced the % loss.
-If a player types "-submit *color*", *Color* gets 10% of the player who submitted's income.
-Some other random triggers, like "X Peasants have joined you from afar to serve you" or something, where peasants are lumber in this case, and your lumber increases. Along with one where random peasants leave, ect...
-I'd like to have some natural disasters in my map, such as: Tornado, Earthquake, Locus Swarm, Lightning Strike. Ideas for disasters are also welcome.
-Maybe some weather effects, where it will randomly start raining, or a fog will roll in. Something.
-When unit X dies for any player, they lose the game. And X isn't built yet.
-Event- Player types "-name X" | Action- Rename player to X and display a message to everyone.
-A unit, called a Spike Trap. When an enemy walks on it, it deals D damage to the enemy, and in return does G damage to itself, until it or the enemy dies.
-A trigger that when an ability X is casted, depending on how many "Military Specialists" are inside [a max of 4], the unit waits, 10 seconds if there are 4 inside, 15 seconds if their are 3 inside, 20 seconds if their are 2 inside, 25 if their is 1 inside, and it can't convert if there are 0 units inside. After the wait, the unit transforms into unit B, and the units that were inside spawn outside, but on the unit, where they can be put back inside. This, is for my trebuchets.
-When a certain spell / buff hits a unit, they freeze for X seconds. I have a unit called a "Ice Trap" it's invisable, and when a unit walks over it, I would like that unit to freeze for X seconds.
I will add to this list gradually.
If you can help with any one or more of these triggers, please do so, I WILL GIVE REP, and Credit in this map.
-Angry_Sun [Koopa124]
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