Evasia
When a spell is targeted (both directly and AOE) at the hero, he has an X chance of teleporting behind the casting hero, escaping the spell as well as sapping X mana from the caster.
Level 1: 15% chance of teleportation, 10% mana sapped
Level 2: 20% chance of teleportation, 20% mana sapped
Level 3: 30% chance of teleportation, 30% mana sapped
oh, and if the percentage values seem to high to you, by all means go ahead and change them ^^ I don't really want it to be too easy to avoid spells so I'm not really sure on this one.
Feather Flow
[Target: Trees]
With the lightness of a feather, the hero rushes towards a tree so fast that his image appears to follow him (a kind of dash of some sort), and when he hits the tree he rebounds at a 45 degree angle for a distance of X. If he hits another tree, he can rebound again, for the same amount of distance but the rebounds (everything other from the first dash) can only be done X amount of times.
Level 1: Distance: 300, 1 rebound.
Level 2: Distance: 350, 2 rebounds.
Level 3: Distance: 400, 3 rebounds.
Heaven's Wrath
An opening in the clouds causes a ray of intense light to shine directly on the ground. Units that are in a 1000 range of the light be they foe or friend get blinded, which makes them have a X chance of missing for X seconds after the light is gone, and all units within that range are drawn into the light, dealing X amount of damage to each unit be they friend or foe, and any enemy unit that touches the light will be instantly killed. If that unit is a hero, X% of his life converted into damage will be dealt towards the hero.
Level 1: 40% chance of missing, 50 damage to units, 20% of targeted hero's life.
Level 2: 50% chance of missing, 100 damage to units, 30% of targeted hero's life.
Level 3: 60% chance of missing, 150 damage to units, 50% of targeted hero's life.
Esshimaradar's Glory
With the mighty magical ancient blade of the fallen Warlock Esshamaradar (this hero's father), the hero strikes the ground, sending a magical force so strong that it cracks the ground open so deep that the magic of the sword can call upon the souls of the dead - Esshamaradar's fallen allies, to seep out of the cracks as spectral forms. X souls come forth from the crack and damage the nearest enemy unit for X damage. The tails of the souls contain a magical essence that diffuses into the air of the living, and when the tainted air is breathed in (with a X% chance), the victim would be magically stunned for X seconds, and due to the natural processes of living bodies that make them unable to expel all the air fast enough, slow the victim after it has recovered from the stun for X seconds.
Level 1: 5 souls, 40 damage each, 40% chance stun, 2.5 seconds slowed, -50% movement and attack speed.
Level 2: 10 souls, 80 damage each, 60% chance stun, 4 seconds slowed.
-60% movement and attack speed
Level 3: 15 souls, 100 damage each, 80% chance stun, 5.5 seconds slowed.
-70% movement and attack speed
Please feel free to lower any of the values if it seems too unbalanced^^
Exobiotics Matrix
A web of unknown but extremely sticky and living matter is expelled from the hero's mouth, which stuns the targeted victim, ally or enemy, for X seconds and jumps to any nearby enemy unit within a range of 250, stunning it as well for a renewed countdown of X seconds. It can jump for a maximum of X times, and any unit who tries to walk through any line of the web will receive X damage and be X% slowed for X amount of seconds.
Level 1: Stunned for 1 second, bounced web 1 second, 50 damage, 20% slowed (movement speed and attack speed) for 2.5 seconds.
Level 2: Stunned for 2.5 second, bounced web 2.5 second, 75 damage, 30% slowed (movement speed and attack speed) for 3.0 seconds.
Level 1: Stunned for 4 second, bounced web 4 second, 100 damage, 40% slowed (movement speed and attack speed) for 3.5 seconds.
[the spectral forms are the undead shades^^]
so what happened is I have absolutely NO idea where to start, so can someone teach me or even better just give me the trigger to learn from^^
thanks~
When a spell is targeted (both directly and AOE) at the hero, he has an X chance of teleporting behind the casting hero, escaping the spell as well as sapping X mana from the caster.
Level 1: 15% chance of teleportation, 10% mana sapped
Level 2: 20% chance of teleportation, 20% mana sapped
Level 3: 30% chance of teleportation, 30% mana sapped
oh, and if the percentage values seem to high to you, by all means go ahead and change them ^^ I don't really want it to be too easy to avoid spells so I'm not really sure on this one.
Feather Flow
[Target: Trees]
With the lightness of a feather, the hero rushes towards a tree so fast that his image appears to follow him (a kind of dash of some sort), and when he hits the tree he rebounds at a 45 degree angle for a distance of X. If he hits another tree, he can rebound again, for the same amount of distance but the rebounds (everything other from the first dash) can only be done X amount of times.
Level 1: Distance: 300, 1 rebound.
Level 2: Distance: 350, 2 rebounds.
Level 3: Distance: 400, 3 rebounds.
Heaven's Wrath
An opening in the clouds causes a ray of intense light to shine directly on the ground. Units that are in a 1000 range of the light be they foe or friend get blinded, which makes them have a X chance of missing for X seconds after the light is gone, and all units within that range are drawn into the light, dealing X amount of damage to each unit be they friend or foe, and any enemy unit that touches the light will be instantly killed. If that unit is a hero, X% of his life converted into damage will be dealt towards the hero.
Level 1: 40% chance of missing, 50 damage to units, 20% of targeted hero's life.
Level 2: 50% chance of missing, 100 damage to units, 30% of targeted hero's life.
Level 3: 60% chance of missing, 150 damage to units, 50% of targeted hero's life.
Esshimaradar's Glory
With the mighty magical ancient blade of the fallen Warlock Esshamaradar (this hero's father), the hero strikes the ground, sending a magical force so strong that it cracks the ground open so deep that the magic of the sword can call upon the souls of the dead - Esshamaradar's fallen allies, to seep out of the cracks as spectral forms. X souls come forth from the crack and damage the nearest enemy unit for X damage. The tails of the souls contain a magical essence that diffuses into the air of the living, and when the tainted air is breathed in (with a X% chance), the victim would be magically stunned for X seconds, and due to the natural processes of living bodies that make them unable to expel all the air fast enough, slow the victim after it has recovered from the stun for X seconds.
Level 1: 5 souls, 40 damage each, 40% chance stun, 2.5 seconds slowed, -50% movement and attack speed.
Level 2: 10 souls, 80 damage each, 60% chance stun, 4 seconds slowed.
-60% movement and attack speed
Level 3: 15 souls, 100 damage each, 80% chance stun, 5.5 seconds slowed.
-70% movement and attack speed
Please feel free to lower any of the values if it seems too unbalanced^^
Exobiotics Matrix
A web of unknown but extremely sticky and living matter is expelled from the hero's mouth, which stuns the targeted victim, ally or enemy, for X seconds and jumps to any nearby enemy unit within a range of 250, stunning it as well for a renewed countdown of X seconds. It can jump for a maximum of X times, and any unit who tries to walk through any line of the web will receive X damage and be X% slowed for X amount of seconds.
Level 1: Stunned for 1 second, bounced web 1 second, 50 damage, 20% slowed (movement speed and attack speed) for 2.5 seconds.
Level 2: Stunned for 2.5 second, bounced web 2.5 second, 75 damage, 30% slowed (movement speed and attack speed) for 3.0 seconds.
Level 1: Stunned for 4 second, bounced web 4 second, 100 damage, 40% slowed (movement speed and attack speed) for 3.5 seconds.
[the spectral forms are the undead shades^^]
so what happened is I have absolutely NO idea where to start, so can someone teach me or even better just give me the trigger to learn from^^
thanks~