Hello everyone!
I've added some doubts for do not need to create multiple topics.
-------
-------
Hello,
I've been playing with trigger and I've had some doubts.
1- The limit of this, is by lines? (I think 31), or by lyric?
3- How to make minimap change only to region that "Camera - Set the camera bounds ..." is selected?
4- What does the "actived gem", "disabled gem" in the world editor?(This doubt I already have a few years. But I never remembered to ask.)
5- Why do use this and how to use it?
-------
Well, I think it's just these now.
thanks in advance.
OFF: I learned to put the images there
I've added some doubts for do not need to create multiple topics.
1 - Is it possible to take the "f1" photo of the hero but keep it as a hero?
Because I want to make a random name for each unit that appears on my map, and the hero already has that option, since it is not possible to change the name of the units.
2 - It is possible to take this part that shows the resources spent, without having to put the costs in 0?
(I just wish it did not show up there.)
3 - Is it possible to take the "Time of day" from your place of origin and put it somewhere else?
i.e.: I wanted to put it next to the multiboard title that will be on my map.
I remembered another
4 - I know how to put items to appear, like in the hand, a bow or sword, a helm on the head. But how to put it on the back?
Because I want to make a random name for each unit that appears on my map, and the hero already has that option, since it is not possible to change the name of the units.
2 - It is possible to take this part that shows the resources spent, without having to put the costs in 0?
(I just wish it did not show up there.)
3 - Is it possible to take the "Time of day" from your place of origin and put it somewhere else?
i.e.: I wanted to put it next to the multiboard title that will be on my map.
[EDIT]
-------I remembered another
4 - I know how to put items to appear, like in the hand, a bow or sword, a helm on the head. But how to put it on the back?
Leveraging the topic:
Is it possible to make a trigger to manipulate units as from "Text - proper names"?
To better understand the example below, we get this note:
Exemple:
A Child Hero was born named "Alfonso" (as from Text - Proper Names),
When she grows up and becomes an adult, "hero chield" is removed and generates the "adult hero", but using the same "Text - Proper Names" = Alfonso, then would have the child grow up and acquire adult with the same name.
I hope this example is easy to understand.
I've been thinking of the following, maybe saving all the names in variables using the
"Hashtable" for each name. Once a child was born, it would save its name, when it became an adult, the same proper name is used instead of randomizing another.
Would it be possible to create such a system, or would it have to create a new hero for an appropriate new name? (I would like a system like this to be possible because initially there are 40 male names and 20 female names and depending on how the game will be, I plan to add more names. And creating a new hero for each name would be unfeasible).
Is it possible to make a trigger to manipulate units as from "Text - proper names"?
To better understand the example below, we get this note:
I have:
Hero Adult: Male/Female
Hero Child: Male/Female
Heros Adult Male, has the same proper names as Heros Child Male
Heros Adult Female, has the same proper names as Heros Child Female
Exemple:
A Child Hero was born named "Alfonso" (as from Text - Proper Names),
When she grows up and becomes an adult, "hero chield" is removed and generates the "adult hero", but using the same "Text - Proper Names" = Alfonso, then would have the child grow up and acquire adult with the same name.
I hope this example is easy to understand.
I've been thinking of the following, maybe saving all the names in variables using the
"Hashtable" for each name. Once a child was born, it would save its name, when it became an adult, the same proper name is used instead of randomizing another.
Would it be possible to create such a system, or would it have to create a new hero for an appropriate new name? (I would like a system like this to be possible because initially there are 40 male names and 20 female names and depending on how the game will be, I plan to add more names. And creating a new hero for each name would be unfeasible).
Hello bro, i here again.
Now, i have a problem with BLP in Heros/units.
1 - Whenever I put the BLPs in HEROES or UNITS, the image stays as it comes, all cutted.

In items i use: "ReplaceableTextures\CommandButtons\" and "ReplaceableTextures\CommandButtonsDisabled\"
But this does not work for heroes.
2 - And is it possible to increase theFoV(Far Clipping (FarZ)) of the World Editor? Or maybe take it out so that it does not show up anymore.?
Thx Advanced!
Now, i have a problem with BLP in Heros/units.
1 - Whenever I put the BLPs in HEROES or UNITS, the image stays as it comes, all cutted.

In items i use: "ReplaceableTextures\CommandButtons\" and "ReplaceableTextures\CommandButtonsDisabled\"
But this does not work for heroes.
2 - And is it possible to increase the
Thx Advanced!
Hello,
I've been playing with trigger and I've had some doubts.
1- The limit of this, is by lines? (I think 31), or by lyric?
-
Quest - Create a Required quest titled 'title' with the description 'description', using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
3- How to make minimap change only to region that "Camera - Set the camera bounds ..." is selected?
4- What does the "actived gem", "disabled gem" in the world editor?(This doubt I already have a few years. But I never remembered to ask.)
-
Game Cache - Create a game cache from MapName.w3v
-------
Well, I think it's just these now.
thanks in advance.
OFF: I learned to put the images there

Last edited: