- Joined
- Apr 6, 2006
- Messages
- 98
Okay i got a few basic questions based of GUI and other basics
1) Using GUI, how do you create special effects to occur upon activating of a passive (i.e bash)
my current situation for this is
Event
Unit begins channeling a spell
Condition
Ability being cast equals to Bash
Actions
Create special effect at position of "target of ability being cast" using "warstomp"
and this doesnt work, so how do i make effects to be created on a target unit when it is bashed/critical'ed (without the use of dummy units, or is there a need for dummy units)
2) How do you make the locust swarm "locusts" become instant cast of skills when the locust swarm is casted?
The problem here is to like replicate DoTa's lunas eclipse spell and treant protector's overrun spell. As in the game, upon casting of the spell the "locust" units immediatly cast the spell given to them to the units around them.
My problem is that when i use this trigger
Event
Unit is attacked
Condition
Unit type of attacking unit equals to "Locust"
Actions
Order "attacking unit" to Mountain King - Storm Bolt "attacked unit"
but there is a delay between the casting of the locust swarm spell and the dummy units casting their spells, even after i set the turn rate,AoE and release delay all to minimal of 0.01.
So any fixes to these 2 problems? Any help appreciated
1) Using GUI, how do you create special effects to occur upon activating of a passive (i.e bash)
my current situation for this is
Event
Unit begins channeling a spell
Condition
Ability being cast equals to Bash
Actions
Create special effect at position of "target of ability being cast" using "warstomp"
and this doesnt work, so how do i make effects to be created on a target unit when it is bashed/critical'ed (without the use of dummy units, or is there a need for dummy units)
2) How do you make the locust swarm "locusts" become instant cast of skills when the locust swarm is casted?
The problem here is to like replicate DoTa's lunas eclipse spell and treant protector's overrun spell. As in the game, upon casting of the spell the "locust" units immediatly cast the spell given to them to the units around them.
My problem is that when i use this trigger
Event
Unit is attacked
Condition
Unit type of attacking unit equals to "Locust"
Actions
Order "attacking unit" to Mountain King - Storm Bolt "attacked unit"
but there is a delay between the casting of the locust swarm spell and the dummy units casting their spells, even after i set the turn rate,AoE and release delay all to minimal of 0.01.
So any fixes to these 2 problems? Any help appreciated