- Joined
- Jan 4, 2010
- Messages
- 67
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´Upgrade Item
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Events
- Unit - A unit Begins research
- Conditions
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Actions
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Player Group - Pick every player in (All players matching ((Owner of (Triggering unit)) Not equal to Neutral Hostile)) and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units owned by (Picked player) of type Troll) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Picked unit) in slot 1)) Equal to Potion of Healing
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Then - Actions
- Custom script: call IssueImmediateOrderById(GetTriggerUnit(), 1378889776)
- Wait 0.01 seconds
- Skip remaining actions
- Else - Actions
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If - Conditions
- Wait 10.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Picked unit) in slot 1)) Equal to Ancient Figurine
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Then - Actions
- Item - Remove (Item carried by (Picked unit) in slot 1)
- Wait 0.01 seconds
- Hero - Create Ancient Figurine +6 and give it to (Picked unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units owned by (Picked player) of type Troll) and do (Actions)
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Loop - Actions
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Player Group - Pick every player in (All players matching ((Owner of (Triggering unit)) Not equal to Neutral Hostile)) and do (Actions)
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Events
PS: this is not the full code the last rows is copys of the 8 last rows here.