- Joined
- Jul 28, 2007
- Messages
- 920
-
Add Scrolls Orc
- Events
- Conditions
-
Actions
- -------- orc grunt --------
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by Hero[(Integer A)] in slot 1)) Equal to Orc Grunt
- ((Owner of Hero[(Integer A)]) Current lumber) Greater than or equal to focus_orc_grunt
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Then - Actions
- Item - Remove (Item carried by Hero[(Integer A)] in slot 1)
- Wait 0.01 seconds
- Custom script: call UnitAddItemToSlotById( udg_Hero[GetForLoopIndexA()] , 'I00F' , 0 )
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by Hero[(Integer A)] in slot 2)) Equal to Orc Grunt
- ((Owner of Hero[(Integer A)]) Current lumber) Greater than or equal to focus_orc_grunt
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Then - Actions
- Item - Remove (Item carried by Hero[(Integer A)] in slot 2)
- Wait 0.01 seconds
- Custom script: call UnitAddItemToSlotById( udg_Hero[GetForLoopIndexA()] , 'I00F' , 1 )
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by Hero[(Integer A)] in slot 3)) Equal to Orc Grunt
- ((Owner of Hero[(Integer A)]) Current lumber) Greater than or equal to focus_orc_grunt
-
Then - Actions
- Item - Remove (Item carried by Hero[(Integer A)] in slot 3)
- Wait 0.01 seconds
- Custom script: call UnitAddItemToSlotById( udg_Hero[GetForLoopIndexA()] , 'I00F' , 2 )
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by Hero[(Integer A)] in slot 4)) Equal to Orc Grunt
- ((Owner of Hero[(Integer A)]) Current lumber) Greater than or equal to focus_orc_grunt
-
Then - Actions
- Item - Remove (Item carried by Hero[(Integer A)] in slot 4)
- Wait 0.01 seconds
- Custom script: call UnitAddItemToSlotById( udg_Hero[GetForLoopIndexA()] , 'I00F' , 3 )
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by Hero[(Integer A)] in slot 5)) Equal to Orc Grunt
- ((Owner of Hero[(Integer A)]) Current lumber) Greater than or equal to focus_orc_grunt
-
Then - Actions
- Item - Remove (Item carried by Hero[(Integer A)] in slot 5)
- Wait 0.01 seconds
- Custom script: call UnitAddItemToSlotById( udg_Hero[GetForLoopIndexA()] , 'I00F' , 4 )
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by Hero[(Integer A)] in slot 6)) Equal to Orc Grunt
- ((Owner of Hero[(Integer A)]) Current lumber) Greater than or equal to focus_orc_grunt
-
Then - Actions
- Item - Remove (Item carried by Hero[(Integer A)] in slot 6)
- Wait 0.01 seconds
- Custom script: call UnitAddItemToSlotById( udg_Hero[GetForLoopIndexA()] , 'I00F' , 5 )
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
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