- Joined
- Jun 17, 2010
- Messages
- 2,275
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Life Essence
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Events
- Unit - A unit Acquires an item
- Conditions
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Potion of Regeneration
- (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Holy Water
- (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Potion of Healing
- (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Life Steal Potion
- (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Potion of Rejuvenation
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Item - Remove (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated)))
- Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
- Hero - Create Life Essence and give it to (Triggering unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Events