- Joined
- Apr 11, 2008
- Messages
- 19
Im triing to make an item fusion where you drag an item to another one in your inventory and it fuses
The problem is... if a unit acquires an item needed for the recipe it automatically fuses it, rather then having them fuse it.. Does any know why...
The problem is... if a unit acquires an item needed for the recipe it automatically fuses it, rather then having them fuse it.. Does any know why...
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Events
- Unit - A unit Is issued an order targeting an object
- Conditions
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Target item of issued order)) Equal to Essense of Existence
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Essence of life
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The essences bond t...
- Item - Remove (Target item of issued order)
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Hero - Create Essence of Eternity and give it to (Ordered unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Target item of issued order)) Equal to Essence of life
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Essense of Existence
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The essences bond t...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Essence of Eternity and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Essence of Eternity
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Magic dagger
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity dagger and give it to (Ordered unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Sword
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity's Sword and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Axe
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity axe and give it to (Ordered unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Spear
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity Spear and give it to (Ordered unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Staff
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity's Staff and give it to (Ordered unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Chakram
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity Chakram and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Magic dagger
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Essence of Eternity
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity dagger and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Axe
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Essence of Eternity
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity axe and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Chakram
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Essence of Eternity
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity Chakram and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Spear
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Essence of Eternity
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity Spear and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Staff
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Essence of Eternity
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity's Staff and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Sword
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Essence of Eternity
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The power of eterni...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Eternity's Sword and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Dark Helmet
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Death Orb
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The Dark plate cons...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Forbidden Helmet and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Death Orb
-
Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Dark Helmet
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The Dark plate cons...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Forbidden Helmet and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Crystal Shield
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Coruption Ball
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The crystal magnifi...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Dark Shield and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Coruption Ball
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Crystal Shield
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The crystal magnifi...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Dark Shield and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Ball of Darkness
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Ball of light
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Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The two orbs fuse i...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Gray Orb and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Ball of light
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Ball of Darkness
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The two orbs fuse i...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Gray Orb and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Flower
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Gray Orb
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: The flower touches ...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Hope and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Target item of issued order)) Equal to Hope
-
Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Dark Shield
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: Hope reaches into t...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Forbidden Shield and give it to (Ordered unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Ordered unit) in slot (Integer A))) Equal to Death Helmet
-
Then - Actions
- Game - Display to (Player group((Owner of (Ordered unit)))) the text: Hope reaches into t...
- Item - Remove (Item carried by (Ordered unit) in slot (Integer A))
- Item - Remove (Target item of issued order)
- Hero - Create Forbidden Helmet and give it to (Ordered unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
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For each (Integer A) from 1 to 6, do (Actions)