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[Solved] Changing the position of a model, without messing up the animations

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Level 4
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Jun 17, 2017
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RBXIpiE.png

The model is a modified Mortar Team member. Because of how the mortar team model is made, this guy is now off center (Not in the middle of the green circle).

Is there a way to move the model to the center of the green circle, either in model editor or world editor?

(Using the translation on vertices tool in Model Editor moves it, but messes up the animations)
 
Level 14
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Apr 30, 2018
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The reason the animations get messed up is because only the mesh is moved, the skeleton's bones is in the same place.

Since I don't know how to use Model editor except for particles and materials, I recommend using Mdlvis to move the model to the center in the vertex editor, and then go to the sequence editor and move the skeleton (Select all bones) of the remaining team member to the center

If you want, you can attach the model here and I think I could do it
 
Level 4
Joined
Jun 17, 2017
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26
The reason the animations get messed up is because only the mesh is moved, the skeleton's bones is in the same place.

Since I don't know how to use Model editor except for particles and materials, I recommend using Mdlvis to move the model to the center in the vertex editor, and then go to the sequence editor and move the skeleton (Select all bones) of the remaining team member to the center

If you want, you can attach the model here and I think I could do it

I preffer to do things myself, since it can help me in the future. I got the program you recommended and moved the bones. Although moving the bones was somewhat more cryptic than I wanted it to be (I mean, still easier than the model editor I'm typically using hehe xd), it's done and my pjyamapants mortarman is working. Thaks for your help.
 
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