I am aware that I am able to scale down the unit size in object editor, however that won't change the fact that spell effects and buff won't fit the model, which is why I have to scale it down using WC3 model editor. However when I go to model editor -> Selection -> Select All -> Transformations -> Scaling and sits the value to half, the animations seems to fuck up. The model has gotten smaller but whenever it does an animation the parts seems to be ripped apart in the progress... Looks very weird.
Can anyone explain to me detailed, how to reduce the size of an animated model the right way? (without harming texture, animations and such.)
Can anyone explain to me detailed, how to reduce the size of an animated model the right way? (without harming texture, animations and such.)