1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  5. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Soldiers and Generals - 1.11

Submitted by dubbed
This bundle is marked as approved. It works and satisfies the submission rules.
Soldiers and Generals 1.11

[​IMG]

Story
The campaign is a fictional story set during the war between England and France in the late 18th century. The resources of both nations are nearly exhausted. Military morale is getting lower. Despited numerous uprisings, George III of England refuses to withdraw his soldiers from the French front. Instead, he orders even more soldiers into the fray, including the greenhorn General Deklam.


Gameplay
The campaign has a unique gameplay. In each battle you control your army through the direction of your General. Instead of directly controlling individual soldiers, you use the General to give out simple orders to companies of soldiers. This allows you to easily control large numbers of troops.


Screenshots
[​IMG]

[​IMG]


Changelog

1.11:
------

*Fixed a typo (map 2).
*Deployment area shown with flags (map 7).
*All of the maps are visible at the campaign screen (so if you stuck then you can skip that mission).

1.1:
-----

Most important changes:

[General]
*English grammer fixed for map descriptions and cinematics.
*Fixed bayonet charges: now you won't see that your musketeers are running back.
*Now every custom icons have their DISBTN part.

[Other]
Map 1, 3 and 9:
*The book models on the table are fixed, now they don't melt into each other (map 1).
*I replaced some indoor doodads for map1, 3 and 9.

Map 2:
*Deployment area is shown with flags.
*If you defeat the rebels and you are on the hill, then you don't have to move down and back to capture it.

Map 4:
*Many little changes, the map is now easier and more polished.

Map 5:
*Cuirassiers now have collasion, so they won't melt into each other.
*Fixed a bug with the enemy.

Map 6:
*I removed the wind effect, so now the map is not so laggy.

Map 7:
*Added bayonet charge.
*Many other little changes, now the map is more polished.

Map 9:
*Better ending.


Credits
Musketeer, Grenadier and Dragoon - BlinkBoy
Cannon - MadseN
General - Lord_T
Marshal - Tenebrae
Militia, Rebel leader and Cannon (map8) - Mechanical Man
Rebel/Jäger and Cavalier - Cavman
Horse - iristle
Camp - Kitabatake
Tent - communist_orc
General Riedrick - Ket
Cannon (icon) - The_Silent
Cloth (icon) - Mc !
Armed (icon) - UnholyDobry
Rifle missile - Talon the Mage
Cannon missile - WILLTHEALMIGHTY
Doodads in Marshal's room - Nasrudin, xXm0rpH3usXx, Kit
Born²Modificate - campaign menu
-ALPHA- - grammer corrector and model finder
Saphiree - beta tester
Won-Qu - terrain and trigger help
Sadvisor - terrain help


Have fun!


Keywords:
soldier, general, battle, war, campaign
Contents

Soldiers and Generals - 1.11 (Campaign)

Reviews
Moderator
16:12, 28th Jun 2009 Linaze: Soldiers and Generals is a strategical campaign about the war between England and France in the 18th century. The gameplay was quite entertaining and original, but it was a bit too hard at the moment. I also think making...
  1. saphiree

    saphiree

    Joined:
    Mar 23, 2008
    Messages:
    1,074
    Resources:
    0
    Resources:
    0
    Lol, am i the only one which actually completed this? I stil dont mind its that difficult, so please dont make it too easy.
     
  2. Total_Warrior

    Total_Warrior

    Joined:
    Apr 8, 2007
    Messages:
    629
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This is amazing. The system and the way you can deploy and move.
    4/5 . It was hard for me :grin:
     
  3. ipwnnn00bs4life

    ipwnnn00bs4life

    Joined:
    Feb 26, 2009
    Messages:
    94
    Resources:
    0
    Resources:
    0
    When i sent my musketeers they just kept on walking to the hill they never even fought.....
     
  4. ipwnnn00bs4life

    ipwnnn00bs4life

    Joined:
    Feb 26, 2009
    Messages:
    94
    Resources:
    0
    Resources:
    0
    You should make a grapeshot ability for the cannons
     
  5. Pyru

    Pyru

    Joined:
    Dec 23, 2006
    Messages:
    10
    Resources:
    0
    Resources:
    0
    ^ You have to stop moving before your units will be able to attack.

    Nail bitingly hard. I can see it's possible if SOMEONE can clear it. :p
    I know my execution is wrong. I just have to figure out how to do this.

    Also, I agree with saphiree on the cannon's damage. Realistically, cannon fire would take out far more than just one person.
     
  6. Mechanical Man

    Mechanical Man

    Joined:
    Jan 18, 2005
    Messages:
    5,383
    Resources:
    39
    Models:
    30
    Icons:
    3
    Packs:
    1
    Maps:
    4
    Tutorials:
    1
    Resources:
    39
    Suggestions:
    -make the battalions make able to move anywhere, not just ahead
    -so they can retreat
    -make two option to move, disciplined (slower), disorganized (faster)
    -bayonet charges are a must
    -make AI actually to react
     
  7. Dreadnought[dA]

    Dreadnought[dA]

    Joined:
    Feb 23, 2007
    Messages:
    810
    Resources:
    0
    Resources:
    0
    It's not that hard to win once you get the controls down. I lost the 1st and 2nd time because I thought the militia used swords XD better check my eyesight.

    Just use cavalry as a last resort since they get slaughtered easily.

    Suggestions:
    ~Make Calvalry not bunch up so much. They all try to attack one guy at a time and it really sucks.
    ~Make the cannon shot hit randomly and deal more AoE. 5 Cannons and moar troops plz :D
     
  8. HFR

    HFR

    Joined:
    Apr 12, 2008
    Messages:
    2,474
    Resources:
    6
    Packs:
    1
    Maps:
    5
    Resources:
    6
    It definitely needs more units. As far as I know, the British army could easily defeat some rebels.
     
  9. Murcky

    Murcky

    Joined:
    Aug 10, 2007
    Messages:
    49
    Resources:
    0
    Resources:
    0
    Looks/sounds good, I will download and try it :p
     
  10. breebree123

    breebree123

    Joined:
    Apr 5, 2009
    Messages:
    712
    Resources:
    0
    Resources:
    0
    an epic map! :D
     
  11. Ghost765

    Ghost765

    Joined:
    Jun 23, 2007
    Messages:
    3,162
    Resources:
    1
    Maps:
    1
    Resources:
    1
    actually, cannons shouldnt do massive AoE, but a tiny radius. they dont fire rockets, they fire solid slug balls.
     
  12. HFR

    HFR

    Joined:
    Apr 12, 2008
    Messages:
    2,474
    Resources:
    6
    Packs:
    1
    Maps:
    5
    Resources:
    6
    And, they do lined damage. The cannonball hacks'n'slashs everything in it's path.
     
  13. saphiree

    saphiree

    Joined:
    Mar 23, 2008
    Messages:
    1,074
    Resources:
    0
    Resources:
    0
    Yes. Thats right. Remove cannon splash, make it damage in a line (like up to 5-7 people), and increase its damage, so it will also kill the units in the line behind...
     
  14. Dreadnought[dA]

    Dreadnought[dA]

    Joined:
    Feb 23, 2007
    Messages:
    810
    Resources:
    0
    Resources:
    0
    Ever heard of shrapnel? Also they have exploding cannon balls. Only problem is I think they didn't have those till the Civil War (in America).
     
  15. saphiree

    saphiree

    Joined:
    Mar 23, 2008
    Messages:
    1,074
    Resources:
    0
    Resources:
    0
    Exactly. So just use the line thingy, thats more realistic. But it would be nice with a close range grapeshot or something.
     
  16. ikillforeyou

    ikillforeyou

    Joined:
    Jun 10, 2008
    Messages:
    1,341
    Resources:
    33
    Models:
    22
    Icons:
    9
    Packs:
    1
    Tutorials:
    1
    Resources:
    33
    2 things, Find a better hero person, the guy that you cntrl, because he looks like he's spazzing his head every time he talks, and maybe, make it so when the rebel leader dies you win, because i killed the rebel leader, and i didn't win, but when they killed my leader, then won.
     
  17. saphiree

    saphiree

    Joined:
    Mar 23, 2008
    Messages:
    1,074
    Resources:
    0
    Resources:
    0
    Can you please write when you make a new update? I dint really realise that you had updated this :D
     
  18. dubbed

    dubbed

    Joined:
    Jun 2, 2009
    Messages:
    26
    Resources:
    3
    Maps:
    3
    Resources:
    3
  19. wereguy2

    wereguy2

    Joined:
    Oct 1, 2008
    Messages:
    1,413
    Resources:
    1
    Maps:
    1
    Resources:
    1
    It is ok, but combat is, as Mechanical Man says, very two dimensional, all it really is is timed move/stop commands, you should work towards making it more like that of games such as Total War, with actual maneuvering and retreats.
    The tooltips need to be reworked, Capitals! :D
    2.5/5 - For originality
     
  20. dubbed

    dubbed

    Joined:
    Jun 2, 2009
    Messages:
    26
    Resources:
    3
    Maps:
    3
    Resources:
    3
    There is a big typo in this version.
    I'll have to edit that openable map and the cinematic's text:
    Where you see Marseille... there should be Marseille-en-Beauvaisis (a french town).
    Sry i'll fix it soon.