-Solar Conquest- Battle on land and in space for total control of the solar system whilst developing new and ever more devestating technologies along the way. Begin by securing your home planet through diplomacy or brute force, and then expand your empire into space. You are then up against other spacefaring civilizations in a battle for resources and ultimately other planets. |
-Controls- ESC - Zoom the camera out into space view, you can then view a planet's surface by double-clicking it. F1 - Opens the Empire controls menu in which you can rename your empire, check income rates and manage relations with other players. F2 - Opens up the space/planet camera settings |
-Credits- Initial Map creator: Callex Continued by: TKF Terrainer: Eleandor All Starcraft models - killst4r (hive) Battlecruiser Model - blodmon (hive) New mining vessel - michel2006 Death Star - Illidan(Evil)X (hive) Y-Wing - Illidan(Evil)X (hive) Cruise Missile - Kofi_banan (hive) Aegis Nexus Fighter - Mr. Bob (hive) wc3mapoptimizer - Vexorian (wc3c) The map contained a short list of credits, so I may have missed some |
UPDATE: 0.97c by TKF - 27 May 2015 See changelog tag! 0.97d by TKF - 30 May 2015 New Game UI (by unwirclich at wc3c.net) Enabled Player 12 slot for selfproduction AI for neutral hostile Increased the credits income by 25% for every income cycle Ion Cannon also create a beam which can be ordered by the satelite Some nerf of crystal income Blue crystal mining slowed down Asteroid crystal mining slowed down Crystal Industries (civilian) now changed to auto trading/selling crystals Crystal Industries do now sell/buy crystals every cycle, affecting market less Doubled the amount of resources you can sell at trade ports pr click Selling crystals 1 time will temporary reduce market price by 10% for 10 sec Selling crystals every 3 times will reduce market price by 10% over long time You will now be defeated in 1 minute after losing all civilian buildings When a player is leaving, his real name will be visible under allies (F11) Slightly increased damage of tactical missiles Fixed a fatal bug that allowed you to open portal to dead planets Fixed minor bugs 0.97e by TKF - 31 May 2015 Added game timer and income timer on multiboard Increased the damage done by orbital bomardments to ground shields Fixed a bug that allowed you to have multiple reaver flagships Fixed a small bug where your first space worker flew to space Fixed a bug that made ground bombardment shields not able to block ion blast Fixed a bug that allowed continous beam to ignore ground bombardment shields Fixed some smaller bugs |
NOTICE: 0.97b version was over 2.5 years old since last update, I've just updated it from 97b to 97d version here on hiveworkshop, with new UI, Neutral AI able to replenish lost units, unlocked some halfdone features such as beam bombardment feature and some small changes and fixing the mutagenic bug |