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[SoBG] Settlers - Development Topic

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SoBG = Simulation of Board Game

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edit #10 July 2009 | 10:52 AM -> GMT+2 (polish time)
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First Beta Released

Download from there:

DOWNLOAD

Here first time played map on lan with my brother! Replay:

DOWNLOAD

Everybody enjoy, test, post comments, report bugs, problems etc.


Note: If you're realy able to open this map, pls don't change a Author to your own take a look only to improve your skills. If you want to make mod, new version etc Just keep Author as Ajdija and Mod author as you.
Thx!

I also changed mistake in loading pic:
beta2.png


------ Production History ------

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Orginal Post:
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I planning to create a popular board game Settlers of Catan in Warcraft 3 world.

I'm not going to work in team. I want to work alone when I got free time. I don't know when I complite project. ( never is also possible )

I create topic to show every part of creating map almost every bigger step etc.

So..

Main condition:
- Game base on typical Settlers of Catan boardgame rules. (only on Settlers, not on Knights or Sailors of Catan.)
- Game going to have only one board type -> only one shape.
- Every of resource shape will have every game different number.
- Game will be round.
- Game going to simulate rolling dice.
- Game going to have 5 types of resources ( as custom creatures called by resource name ).
- Game going to have same cost of building/etc as in Settlers Of Catan.
- Game won't have 'special cards' etc and any type of cards from game for resources.
- Game will probably include smth work as 'Thief' from boardgame.
- Game going to be for 4 players max.
- Winning condition: collecting 10 points.
- Game going to have stat board showing current players and their points.
- Game will allow you to have 4 towns and 5 villages like in boardgame.
- Villages going to be able to transform into Towns.
- Points system:
-> Town: 2 points
-> Village: 1 point
(Game won't have smth as 'longest road card')
- Game will include 'Settlers' on main board to build villages, towns and roads.
- Game going to be full free and I'll work on it also for free.

---- That condition going to change with time.

Topic:
- I will show from time to time how map looking.
- I will show first beta-s (if I'll up to) in this topic.
- I will request to forum members for help ( if I can't find anything by google / this forum and others, to help me ) in this topic.
- I thanks for every opinion, post, help.
- I going to include 'Thanks' list slowly appearing every map start with nicks from this forum of every guy who helped me.

* I sorry for my (imo) bad english. Hope you will understand all.

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Project gallery:
http://s616.photobucket.com/albums/tt243/Ajdija/Settlers - Warcraft 3 map/

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Project help topic:
http://www.hiveworkshop.com/forums/requests-341/sobg-settlers-help-topic-133866/#post1192340

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First ( very lame board ) view
firstboard.png


real board view:
catan_board.jpg


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I think:
- Towns / Villages will be on road croses, roads will be there where is no grass now (without cross points).
- Towns and villages will be as a human base. (Town as ubgrade to castle)



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edit:

What I have:

-> Start locations.

-> Pre design of map board. (general view)

-> Settler - Custom unit to build settlements and roads. (Human standard Farmer skin)

-> Settler is able to build settlement yet.

-> Settlement/Town view (= human base - standard skin)

-> Ubgrade to Town from settlement

-> 'gameboard' region and regions where can be town/settlement

-> Settlers creating trigger.

-> No - fog of war / unvisible parts of map - trigger.

-> Idea of map.
 
Last edited:
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Messages
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I did Scenario of my map for every launch.
1. Building first Settlements.
-> Random player build his first Settlement for free and first road for free.
-> Next random player (from group which not builded yet) build his first Settlement for free and first road for free.
(...) (Untill all 4 players wil do it).
2. Everyone get's resources automatic as special units in special arena. (game got 5 resources type). if your settlement is in any angle of resource shape you get one resource of that type.
3. The last player from "1." starts first round.
3.1 Rolling dice:
-> get dice number
-> if resource got that number : every player with settlement in any angle of resource shape get that resource.
3.2 1min(? - first concept) for options:
-> Player playing this round can build Settlement, road or transform Settlement to Town if he got enaugh resources for.
-> Player can exchange 4 resources of same type into 1 resource other type than exchanged.
3.3 End of time, checking players points:
-> if someone got 10points. -> the end -> show winner (+ mini movie - maybe)
-> if noone got 10points -> end current round -> start next round with third player from "1.".

(...) Next player (third) play first round -> go to 3.1

(...) Next player (second) play first round -> go to 3.1

(...) Next player (first from "1.") play first round -> go to 3.1

4. Looping rounds until someone will have 10points.

Rules:
-> You can build Settlements only on "road croses " in special tile.
-> You can build roads only between 'road croses' in special tile and only if it's linked with other road or if it start with settlement/town (settlement/town is in one of 'road croses' between which road will be.).
-> First Settlement and road is free.
-> Settlement / Town / Road cost resources. Look detail price on special part of map. (i'll soon post prices here).
-> Winning : collecting 10points
-> Points system:
- Settlement : 1 point
- Town : 2 points
-> You can have max 4towns and 5settlements in same time.
-> If you have 5settlements and you want to build next then you have to tranform any to Town then you'll have 4 settlements and 1 town so u can build new settlement.
-> If you want build new settlement on 'road cross', you have to have one road to this 'road cross'.
-> Desert is only one hexagon shape which do not mean resource. Desert means shape which don't give resources ->and it's Start location .

Extra (if will be included )

-> Thief. If you teleport Thief to resource shape then no one get resources from it until Thief leave. Thief can be teleported to other resource by player who rolls (dice/s) 7 (if I will have 2 dices) or 5 (If I will have one dice). Player can also do not teleport and let Thief stay current resource. Thief Start on 'Desert'.

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I added new tile into palette and map and linked base only with it.

townplace.png


also I added regions for each road crose:

townregions.png


Settlement/Town view:

settlement_town_looking.png



Added a barier - settlers can't get out of island.
Also I created almost final shape of island.

barier_and_settler_as_flying_unit.png


Loadin Screen is ready:

settlers_ingame.png
 
Level 3
Joined
Jun 29, 2009
Messages
11
First Beta Released

Download from there:

DOWNLOAD

Here first time played map on lan with my brother! Replay:

DOWNLOAD

Everybody enjoy, test, post comments, report bugs, problems etc.


Note: If you're realy able to open this map, pls don't change a Author to your own take a look only to improve your skills. If you want to make mod, new version etc Just keep Author as Ajdija and Mod author as you.
Thx!

I also changed mistake in loading pic:
beta2.png
 
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