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So, possibly reviving my wmw map project

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Wintermaul Wars Masters
__

[td]

It begins now
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Features

Advanced Sending System

Advanced Stat Board

New Tactics

New Mechanics

Advanced Balancing

Unbeatable AI

Breathtaking Terrain



Sends are spread across multiple players, allowing for 6x more sending from players
____________________________________________________________________________________________________


Board that displays stats for your team, including income, lives, and relation to other team
____________________________________________________________________________________________________


Various tactical sends with powerful and highly unique abilities that can be used to destroy opponents

Various special ability towers that are used to support your towers, your sends, your income, and to decimate the
enemy!
____________________________________________________________________________________________________


Highly unique towers

Highly unique sends

Highly unique builders
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Balancing on all towers and sends are done by hand through countless solo games in extreme gameplay

Different modes of gameplay for different skill levels

Tired of losing to pros? Beginner mode ensures that everyone has a chance to have fun : D.

Want to play an extreme pro match with a team from your clan? Play League Mode!
____________________________________________________________________________________________________


AI based off of the best wmw players in the entire world and that never cheats
____________________________________________________________________________________________________


Set in a crystal arena floating in the clouds, the terrain will move you to tears
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Who Do We Need?

  • Skilled Terrainers
    • Know the alpha tile
    • Know advanced terraining techniques
  • Modelers
    • Be able to make any props that terrainers ask for
    • Be able to make towers/units that are asked for by content designers
  • Sketching Artists
    • Be able to create a sketch from a description (creativity required)
    • Sketch towers, landscape, props, and various units
  • Texturers
    • Be able to make ground tiles
    • Be able to make textures for models based on sketch and with a model
  • vJASS Coders
    • Have good architecting skills for code cleanup
    • Be able to take an ability design and code it
    • Be able to ask for help : D
  • Balancers
    • Be ready to receive extreme training for wintermaul wars
    • Be ready to spend countless hours playing the map as you balance each tower and creep
  • Object Editors
    • Take specs for a unit object or for a prop and create an object
  • Spreadsheet Balancers
    • Manage various spreadsheets with stats for all towers and creeps
    • Slowly come up with equations to score the towers and creeps taking into account all of their stats
    • Improve equation from balancer feedback (how they would personally score the stuff)
  • Relations
    • Create news threads with updates on the map for people involved with team
    • Recruit new members
  • Content Designers
    • Design Races and Sends
    • Improve gameplay flow by fitting the sends into the game

Let's all have fun creating an incredible map =)
.
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Last edited:
Level 25
Joined
Jul 10, 2006
Messages
3,315
I made a system that replaces your builder unit with a model-less hero and a trigger that moves it to the location of a building to be constructed when ordered, which is much faster than having a builder trek across the map for a fast-paced map such as WMW.

It's unfortunately in GUI, so if you're interested feel free to use the idea.
 
Level 16
Joined
Aug 7, 2009
Messages
1,406
I always liked WMW, though it was way too... simple, in my opinion. TTW, on the other hand, was way more complex, and in my opinion, that made it soo exciting to play; you had to constantly play well, not just get the lead in the first 5 minutes and snowball.

I'm really, really looking forward to this project, if you make a complex one, with dynamic UI, cool races with unique abilities, interesting game mechanics and such.

If the project goes anywhere, maybe I'll give you suggestions, race ideas, etc.

Good luck :)
 
Level 5
Joined
Dec 20, 2012
Messages
164
I'd love to help. I could probably make a couple sketches and help you with the races (what are sends? probably those too.).

Thing is, I don't have much time and I don't want to rush into a commitment I can't fullfill.
Still, I could help with a thing or two should you need it.

You can send me a PM with a medium to small task (related to the above mentioned ones) and let's see how we fare.
 
Level 5
Joined
Dec 9, 2012
Messages
125
Hey nes! You know my ability as a JASS script modded is not exceptional, hell its just not good :/ but would you like me to join the team as an artist? Loading screens, map previews etc??
 
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