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So is there finally proper native function for mouse coordinates ?

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There is a new Mouse event, you can use EVENT_PLAYER_MOUSE_MOVE.
And then fetch it in the event using:

native BlzGetTriggerPlayerMouseX takes nothing returns real
native BlzGetTriggerPlayerMouseY takes nothing returns real
native BlzGetTriggerPlayerMousePosition takes nothing returns location

Ofc you can save this to a variable to fetch it at any time.
Keep in mind that this event is Synced, so there is gonna be a delay.
 
There is a new Mouse event, you can use EVENT_PLAYER_MOUSE_MOVE.
And then fetch it in the event using:

native BlzGetTriggerPlayerMouseX takes nothing returns real
native BlzGetTriggerPlayerMouseY takes nothing returns real
native BlzGetTriggerPlayerMousePosition takes nothing returns location

Ofc you can save this to a variable to fetch it at any time.
Keep in mind that this event is Synced, so there is gonna be a delay.

Yeah thanks a lot... this solved my problem :) i only needed something to give me world "location" of cursor position for custom Quickcast system and BlzGetTriggerPlayerMousePosition() works just like that.
 
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