I'm glad that my current spells are finally getting a review. Thanks Killcide,
- About preloading, Ill change that. ( lol didnt notice that )
- About the tree revival, Ill just delete it instead since it gives the users some errors.
- About the model attachments, Ill add that in configuration. ( I thought origin is the only attaching point of dummy.mdx )
- About the recalculating issues, Ill try that.
- About the 1 multiplying to Cos/Sin, Ill remove that. ( I dont know either why I did that xD )
- About nulling global, I cant find anything wrong with it. ( but ill just remove it as you said. )
- About the if-nests inside the GroupEnum loop, Ill try to shorten it or change it to filter func. ( Those structure of condition configurations are wrong by the way ( my fault ), sorry for that wall of text xD )
-About the DummyRecycler, Currently I have no JNGP

( I use Vanilla Editor ) and is the reason why It is GUI.
Ill update these spells as soon as possible, after this snowball fountain gets approved Ill submit my developing spell ( a spell that gaves me the true meaning of busyness ).
EDIT: Updated to
v1.1.
* Now preloads effect variables instead of manually writing it.
* Removed Tree Revival system. ( causing launching errors )
* Added a configuration of effects attachment.
* Added an init calculation on snowball angle, ( frost portal missile angle didn't work after calculating it onInit ( don't know why but It can be fixed by allocating this angle onCast and it forces me to create an array variable instead. )
* Removed the multipled itself of Cos/Sin.
* Removed nulled global variables at recycling.