I meant if u had any ideas for how the models should look. and what was wrong whit this model?
k i will add a 25,30 and 40 ammo selecton
Me and lord_of_sausage discussed ctf a little, but he trogth it was a bit too easy to run to the flag and get it when everyone is sniping.
if TDM is Teamdeathmatch it is the normal mode we have had all the time.
I dunno abut survival. survival from what? like the one u had in hunters arena? i didn't really like that one, but i had an idea once for a zombie survival type. like u are standing on a hill whit lots of really slow zombies coming at u.
which pic u meant? the loading one or the preview. and why not zooming mode? its the main thing i this map. u mean like a drwing or something instead? or a logo?
the sniper in this map has no abilitys and no stats. the only thing that we could have differnet for each sniper is the cooldown since the damage is basicly a one hit kill if u hit the chest or head and he dosen't have any armor. maybe a fast firing sniper that has low damage. but then we have to make the aiming a lot less chopy. semi-auto or autoamtic? on off switch for auto. click fast for semi-auto?
This is the first map i have really worked on so im not very experienced so i dunno how to make a better aiming system.
there is a annoying bug whit the aiming that i don't know how to fix. if u fire at the side it won't usually hit. atleast not in the head. and when i was trying to make a king of the hill map whit a castle i found out u can't hit someone when u are on a cliff for some reason.