I have stopped the production of this map im now working on my new map Nature vs Undead.
Quick Update....
The last version had a 3 AI trigger bugs that effected normal players resulting in a quick update.
This new version does have the glitch fixed.
This Map has full custom AI for all 3 difficultys.
This Map is all about the heros although at maxed out tech a hero stands little chances against the 5 dragon types.
Due to the complaints of Jetherit and a few others that the bosses were too weak all the hero based bosses have been largely empowered.
Ai now picks up left items and trys to take on the bosses.
This game is fairly noob friendly for single player. Make sure you vs normal or easy AI first time.
Currently there are 8 hero's, 5 bosses and many Elites.
To make the game file size smaller I have limited the game to no custom models however this will likely change.
*Note*
If you would like to take this map and continue it go right ahead on the condition that my name is in the credits with original map
Mode System
3 Dialogs will come up for Player 1(Red) to choose from these are:
-Classic or No Bosses
-Fast hero level or Slow hero level
-3 hero limit or 4 hero limit
(The hero Demonmaster now counts as a hero to this limit)
The Triggering is now simplified for people who want to learn it from this map and so the game loading time is decreased.
HAVE FUN!
Changes 2.8 *Big update*
New Mode System (includes level speed hero limit and wether there are Bosses and Elites)
3 buildings removed 2 added.
Fixed Archimondes Mana Sheild(perm till he runs out of mana)
Stopped the floating text caused by Ai Towers of which try to attack creeps (Cuts down on lag)
Reduced the timer on the Floating Text to 1 secend each (It was just causing lag)
Fixed the AI issue with lag.
Fixed the trigger glitch that was stopping Insane AI from attacking.
Redid the AI so they wait 10 secends before they start creeping.
Specificly upgraded all of the hero based bosses (Demonus, Blademaster and Archimonde)
Redid all the trigger work to cut down lag and loading time.
Fixed the item pickup system.
Added a new Defensive Aura(+30% movement and attack speed specific buildings have the aura)
Changed art on Elemental Aura
Modded Insane Ai's targets and production making it a lot harder
Gave Insane AI large advantages(level 1 heroic banners researched and a perm 20% hp boost)
Customization
New Guardian Boss
Upgraded Archimondes items.
Changes 2.7 *Big Update*
Refined the Tower Limit System (TLS) to 2 of all towers and 1 Oblivion Tower
New research Heroic Banners(Doubles the base hp of all units, sight range and adds +100 damage 3 levels each one costing 10k and gold increment is 10k)
New boss Tree of Annihilation and 2 new mini bosses Ancients of Destruction(no regen 1000rng 4000dps sniper attack type)
3 new items
New hero Blade
Allowed normal units to attack creeps again
Replaced Riflemen with Dwarven Sharpshooters.
Fixed BladeMasters helm to deal finger of death to towers instead of heros.
Modded anti tower boss kill(ABK) system so a text comes up when a tower attempts to attack a creep.
Fixed the glitch with the ABK system
Stopped any units from being able to attack items(except heros)
Due to the high armor requirement for units I heavily increased all units armor(average bosses armor 295 and averages Elite armor 80)
Tinkermen have been renamed to Tinkers
2 new units
Lots of bug fixing
Sound tracks
Bosses use there abilitys now
Changes 2.6 *BIG UPDATE*
New Boot System
Replaced Shadow Strike with acid rain.
New Tower Limit System
Map info
Replaced the units Mortar Team (with tinker engines) and footmen (with tinkermen)
Ai Mods
Customization
New System that stops towers attacking Elites and Bosses
Glitch Fixes
Added a new Dragon
Spelling Mistakes Fixed
Changes 2.5
Made the 9 attack and defence tiers stronger and made it so they have to be researched.
Added a new boss Ultimus.
Replaced Elemental Aura with Rain of Stars(like blizzard).
More customization.
1 new item: Orb of Mass Destruction.
Fixed some spelling mistakes.