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[Solved] Slow target unit, need opinions!

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Problem is simple there are like 20 different ways to slow target unit I need your opinion what is the best way to do so.

Is that slow attack, casting spells like "slow", "drunkenhaze" and so on...

Few things to know.
- This method of yours must be able to slow (AS and MS) any organic, vulnerable unit.
- No damage dealing.

Please suggest anything, from GUI to vJass, link possible solutions, post images, test maps. I need answer asap.
 
Level 9
Joined
Jul 10, 2011
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562
it depends...

for AOE dummy slow i would use tornado slow aura...
for AOE slow with icon i would use a customized endurance aura...
for single target slow i would use slow...no matter whether dummy slowing or slowing of the hero/unit itself.
 
Level 11
Joined
Nov 15, 2007
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Frost Nova and any other frost based ability (Freezing Breath, Orb of Frost, Frost Shield, Frost Attack) don't "slow" on their own, per se. They add the frost debuff that is for some reason a set value. You modify how much frost slows units in gameplay constants rather than in the ability itself, so all abilities that use it will slow the same amount and won't be able to stack.

My preferred way is to use Endurance Aura with a negative value in a hidden spellbook, since auras with different buffs will stack unlike spells.
 
I heard something about MakeUnitAbilityPermanent can solve this problem, you should try it.
It helps the ability to stay intact to the unit while morphing in-between units.

It's native UnitMakeAbilityPermanent takes unit whichunit, boolean permanent, integer abilityid returns boolean but it won't work in my case, dunno why, spell book icon will remain but abilities in it won't, even if I make them permanent :sad:

I must test this again.
 
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