- Joined
- Mar 29, 2020
- Messages
- 221
How did you do it then? Remove skin layer in some way? Looks great!
(8 ratings)
It is pretty basic, skeleton,guts and living model are always seperate meshes skeleton and gutz are animated too they are just hidden via geoset animsHow did you do it then? Remove skin layer in some way? Looks great!
Will we be able to build an Undead Horde?![]()
Air units lack bones, but my plan is to see if I can do skeletal trolls.
I'm really sad to hear this, not having unit voice lines is really lackluster.(but, sadly, corpses have no FaceFX so he can't talk. He's a skeleton, though, it's not as if he had any vocal chords),
I'm really sad to hear this, not having unit voice lines is really lackluster.
Though I really don't understand how there's no workaround for this, I mean, can't we have an innate portrait to play voice lines?
I'm not saying it's something on your side, quite the opposite. I don't understand how the engine does not support unit lines if there's no lip sync. Like wtf.
Can't we just drop sound events in the portrait settings or whatever
In case anyone wonders, such a skeletal Tauren would do beefy bone sounds!
PS: I didn't say it earlier but I really like the fancy detail editing on the totem!
You really shouldn't hate reforged. Install quenching mod and enjoy (if you manage to get it to work, install reshade as well)How can I keep hating Reforged when it has such sick Skelly's?
Thanks!Engine supports unit lines without lip synching, there is one unitacksounds.slk file, open it with slk editor(not exel) if a unit has lipsynch it's sounds are called like 'arthasattack.flac' instead of 'units\human\arthasattack.flac' just fix those and use as a local file or import it to the map if editor recognises it it will fix the issue
Yeaaah! \o/Since I uploaded it at 2 am, my sleepy self decided that its portrait didn't work. It does work. You just need to change the sound set to whatever skeleton, NE ancient... even the sludge monster works. You just can't set a talking soundset -but it's a skeleton so that's more than fine.
Updated the info. You don't need to redownload nothing.
To be honest, it's a lottery. Sometimes it works, sometimes it doesn't. I haven't tried it yet, but maybe skin splicing the bones may solve the issue. I'll check to see if it worksHow did you get the bones/skeleton to show up in animations? Whenever I try to edit it in .mdl and have the skeleton geoset appear in all animations, it does nothing. What's the work around for this?
Awesome model and idea.
Do let me know, having skeletal versions of units could be very useful.To be honest, it's a lottery. Sometimes it works, sometimes it doesn't. I haven't tried it yet, but maybe skin splicing the bones may solve the issue. I'll check to see if it works
Basically, you delete the flesh and guts geosets of the model and make the bones always visible in other anims. Then, just edit the bone texture so it's not bloody and all that."Noticing, by mistake, how easy it is to create skeletal versions of models" really? I need to find out how to do this i have had the idea for a race of humans that come back from the dead to fight the legion so the living do not suffer the same fate. I need to learn how to do this.
Basically, you delete the flesh and guts geosets of the model and make the bones always visible in other anims. Then, just edit the bone texture so it's not bloody and all that.
I'd recommend giving them heads from other units though, most decay bone heads look SD